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После решения суда по иску Epic Games против Apple App Store юридические споры перешли к многолетним апелляциям и судебному запрету. Вот все, что вам нужно знать о драме в зале суда, обновленной 5 февраля 2022 года.
В течение нескольких недель разногласия между амбициями Epic Games и намерением Apple сохранить статус-кво App Store вызвали серьезные споры. Дело началось с небольшого предупреждения потребителей, но быстро вызвало международный интерес, поскольку борьба была направлена на изменение одного из фундаментальных элементов App Store: сколько Apple зарабатывает.
Доминирование Apple ранее приводило к антимонопольному расследованию со стороны Министерства юстиции США в отношении сборов и политик App Store. Тем не менее, разногласия между Apple и Epic выносятся на всеобщее обозрение и напрямую затрагивают более молодых клиентов.
Хотя борьба ведется в основном между Epic Games и Apple, в нее уже вмешались другие стороны со своими наблюдениями и мнениями по этому вопросу, включая разработчиков других приложений, включенных в App Store. В то же время, когда Apple подверглась тщательному анализу своей политики, сама Epic также подверглась критике за то, как она справилась с ситуацией, включая принуждение к этому и организацию заранее обдуманного ответа.
После опубликования решения суда и рассмотрения обеими сторонами своей позиции и потенциальных апелляций, вот как Apple и Epic вступили в годичный судебный спор, и что последовало за решением.
Содержание статьи
- 1 Epic обновляет Fortnite, Apple отключает его
- 2 Иск и маркетинг
- 3 Угроза учетной записи разработчика
- 4 Суини до и после тейкдауна
- 5 Ухаживание за союзниками
- 6 Ответ газеты
- 7 Требования корейского расследования
- 8 Первое заявление Apple
- 9 Больше публичного маркетинга
- 10 Цепочки электронной почты и регистрация Apple
- 11 Epic возражает, и Microsoft соглашается
- 12 Четкое слушание
- 13 Apple приветствует суд
- 14 Epic заявляет, что не будет вносить изменения
- 15 New volleys between the two companies
- 16 German antitrust interest
- 17 "Incalculable harm to users"
- 18 Apple fires back at Epic, seeks damages for breach of contract
- 19 Goodbye "Sign in with Apple" — or not
- 20 Sweeney Twitter Thread
- 21 App Store guidelines massaged for gaming services
- 22 Epic denies marketing exercise
- 23 The Coalition for App Fairness
- 24 The Next Hearing
- 25 Hearing 2
- 26 Hearing 3 without a jury
- 27 'Fortnite' stays out of App Store
- 28 Lack of discovery
- 29 Epic denies theft
- 30 Epic credits players
- 31 Apple counterclaims limited to breach of contract
- 32 The Fight in Australia
- 33 Apple wants Australian case tossed
- 34 Federighi and Cue depositions demanded
- 35 Cook to undertake seven-hour deposition
- 36 "Frustrating" Apple to hand over payment processing info
- 37 Epic goes to the Australian Competition and Consumer Commission
- 38 Epic spent months planning App Store dispute
- 39 Epic Games lobbyist-crafted App Store legislation rejected in North Dakota
- 40 Epic Games files antitrust complaint against Apple in EU
- 41 Valve pushes back on Apple store data request
- 42 Epic's UK complaint stumbles over jurisdiction
- 43 Arizona bill tries to allow third-party payment systems
- 44 Scott Forstall goes missing
- 45 Apple "salted the earth" with data requests as the judge orders Valve to hand over data.
- 46 Minnesota joins in with anti-App Store bill
- 47 Apple-Epic lawsuit trial to take place in May, possibly in-person
- 48 Arizona voters appear to support App Fairness bill
- 49 Cook, Forstall, other executives set to testify
- 50 Apple declares Epic as self-serving' in Australia hearing
- 51 Court sets schedule for Epic-Apple trial
- 52 Trial attendees capped over COVID-19 concerns
- 53 Epic adds complaint to UK competition regulator's App Store probe
- 54 Facebook and Apple quarrel over Epic dispute docs
- 55 Epic lays out its case as the injured party
- 56 Aus case pauses until US trial completes
- 57 Tim Cook on Epic trial
- 58 Court warns against trial surprises
- 59 Epic secures $200M from Sony
- 60 Witness Apple would have to modify software and hardware to enable third-party app stores
- 61 Apple provides written witness testimonies
- 62 Facebook gaming exec dropped by Epic
- 63 Apple wanted court to block documents 'inadvertently' sent to Epic
- 64 Epic kept "Fortnite" off MS xCloud over rival viewpoint, Sony's a bigger Epic revenue source
- 65 App Store revenue estimates
- 66 Epic's opening arguments
- 67 Apple strikes back with its opening statement
- 68 Phil Schiller mulled cutting App Store fees in 2011
- 69 Tim Sweeney on platform agreements and V-bucks
- 70 Apple has third of gaming market transactions, 7% of "Fortnite" revenue
- 71 Apple-Facebook tensions span a decade
- 72 Epic would've taken a special deal with Apple
- 73 Apple's Netflix scramble
- 74 Epic's dev agreements ban rule-breakers
- 75 Fortnite on iOS, via GeForce NOW
- 76 Apple's "whitelist" for developers
- 77 Schiller on scam apps in 2012
- 78 Apple acquired SourceDNA in 2016
- 79 Less than 1% of App Store Review rejections appealed
- 80 App Store human review stations
- 81 128M iOS users affected by 2015 XcodeGhost malware
- 82 Microsoft was denied request to bypass 30% commission
- 83 Apple files to cast doubt on Microsoft testimony
- 84 $2B class action App Store lawsuit in UK
- 85 Epic witnesses criticize App Store anti-steering provisions
- 86 Experts on game platform switching
- 87 The "Roblox Experience"
- 88 Expert says iOS could be like macOS without security drawbacks
- 89 Cook prepares with former prosecutors ahead of Epic trial testimony
- 90 Schiller: WWDC costs Apple $50M a year
- 91 Schiller on App Store commission, Amazon Streaming
- 92 Schiller explains Apple data collection, favoritism, policies
- 93 Apple: App Store isn't an essential facility'
- 94 Federighi blasts Mac security to prop up iOS App Store
- 95 Apple earned more than $100M from Fortnite
- 96 Apple's attempted MS testimony exclusion a distraction'
- 97 Apple expert witnesses on App Store security, R&D spending
- 98 Cook takes to the stand
- 99 Judge presses Cook on App Store model and competition
- 100 Trial ends with judge asking questions to lawyers
- 101 Class Action Status requested for another lawsuit
- 102 Epic decries Apple's App Store 'propaganda'
- 103 Apple tells Epic judge to consider a Supreme Court NCAA decision
- 104 Epic-Apple lawsuit in Australia set for November 2022
- 105 Coalition for App Fairness originally Epic-funded to assist in App Store legal battles
- 106 Coalition for App Fairness brands separate settlement a 'sham'
- 107 Epic asks for developer account reinstatement
- 108 Ruling declares Apple's not a monopoly, must allow alternate payment methods
- 109 Apple stock closes 3% down
- 110 Epic appeals the ruling
- 111 Regulatory headaches caused by ruling
- 112 2% worst case scenario
- 113 Epic pays $6M to Apple
- 114 Fortnite won't be back on iOS or Mac anytime soon
- 115 Apple appeals the ruling
- 116 Epic responds to the appeal
- 117 Apple is partly complying with the injunction
- 118 Court denies request to delay App Store changes
- 119 Epic's Sweeney rails against Apple in South Korea
- 120 Apple takes second swing against the injunction
- 121 Apple tries last-minute appeal
- 122 Apple fails to get Epic Australia lawsuit dropped
- 123 Apple still intends to get its fair share
- 124 Apple granted stay on anti-steering injunction
- 125 Coalition for App Fairness profile shows efforts against Apple
- 126 Nvidia GeForce Now returns "Fortnite" to the iPhone
- 127 Epic: App Store antitrust judge made too many legal mistakes in ruling
- 128 DOJ, 34 U.S. states side with Epic
- 129 Microsoft tells appeals court Apple must be stopped
Epic обновляет Fortnite, Apple отключает его
Основное инициирующее событие произошло 13 августа, когда Epic обновила приложение Fortnite новой функцией, позволяющей потребителям платить Epic напрямую за валюту в приложении со скидкой, а не платить традиционно. через платежный механизм Apple App Store. Предложение этой опции позволило Epic обойти правила App Store, согласно которым платежи должны проходить через платежную систему App Store, заплатив при этом комиссию в размере 30%.
Плата не подлежит обсуждению для подавляющего большинства приложений, но есть некоторые исключения. Во-первых, правило относится к цифровым товарам, за исключением физических товаров, таких как интернет-магазины и рестораны. В то же время во многих ситуациях подписки могут платить меньшую комиссию за транзакцию.
Изменение не ограничивалось только версией игры для iOS, поскольку оно было аналогично применено к версии для Android, что снова противоречит аналогичной политике и сборам Google Play Store.
Как и следовало ожидать, Apple удалила игру из App Store за нарушение правил App Store в течение нескольких часов после появления обновления. Точно так же Google также удалил игру из магазина Google Play, хотя на Android игра по-прежнему доступна через сторонние магазины и напрямую от Epic.
Иск и маркетинг
В тот же день, когда было удалено приложение, Epic подала иск против Apple в Окружной суд США Северного округа Калифорнии в отместку за удаление игры. Он подал еще один иск против Google за удаление Fortnite.
Жалоба от Epic приняла обвинительную позицию, заявив, что Apple стала «бегемотом, стремящимся контролировать рынки, блокировать конкуренцию и подавлять инновации. размер и охват «намного превосходят любого технологического монополиста в истории».
Важной частью иска является то, что он не пытается оспорить, соблюдает ли Epic правила App Store, а вместо этого борется против самих правил. Его возражения против политики в первую очередь включают «непомерную» комиссию Apple в размере 30% за покупки в приложении.
В нем также утверждается, что те же политики являются антиконкурентными, поскольку вынуждают разработчиков использовать App Store. Если бы правил не было, Epic заявляет, что выпустила бы свой конкурирующий магазин приложений.
Аргумент Epic игнорирует тот факт, что App Store и экосистема Apple относительно аналогичны платформам Sony Playstation и Microsoft Xbox, каждая из которых вынуждает использовать единую цифровую витрину, использование определенные платежные системы и получение 30%-ной доли транзакций.
В настоящее время Epic еще не подавала иски против Sony или Microsoft, требуя снижения комиссии за транзакции или возможности управлять своим цифровым рынком.
В иске запрашивается судебный запрет на «антиконкурентное поведение Apple» и любые «необходимые средства правовой защиты по справедливости».
Одновременно с подачей иска Epic Games попыталась заручиться поддержкой общественного мнения, выпустив видеопародию на знаменитую рекламу Apple «1984» на Супербоуле. В этой версии персонаж Fortnite разбивает экран, на котором изображено мультяшное говорящее яблоко с червем.
В то время как в оригинале Apple изображалась как разрушитель стареющей деспотической власти IBM в области вычислений, пародия, по-видимому, ставит Apple на место IBM, а Epic вместо этого является разрушителем контроля Apple над App Store.
По состоянию на 22 августа люди просмотрели видео 5,6 миллиона раз. Epic также пытается вывести хэштег в социальных сетях #FreeFortnite в тренды.
Время продолжительного судебного процесса и внезапный маркетинговый блиц в течение нескольких часов после того, как Apple закрыла игру, настоятельно указывалось на то, что Epic подготовила их заранее, ожидая удаления приложения.
Угроза учетной записи разработчика
17 августа Apple предприняла наступательный шаг против Epic, о чем Epic сообщила общественности через Twitter. Epic утверждала, что Apple сообщила Epic, что 28 августа она удалит все учетные записи разработчиков и отключит Epic от инструментов разработки для iOS и Mac.
Естественно, Epic подала запрос на временный судебный запрет, чтобы Apple не предпринимала «каких-либо неблагоприятных действий против нее». Заявка также включала просьбу к суду не допустить, чтобы Apple «удаляла, исключала из списка, отказывалась включать в список или иным образом делала недоступным приложение Fortnite, включая любое его обновление, из App Store на том основании, что Fortnite предлагает оплату в приложении. обработка с помощью средств, отличных от IAP Apple, или на любой предлоговой основе».
Судебный иск, опубликованный Epic, включает письмо, отправленное Apple компании, в котором отмечается «несколько нарушений Лицензионного соглашения программы Apple Developer» со стороны Epic, и что доступ будет прекращен, если нарушения не будут были рассмотрены в течение 14 дней.
Для Epic удаление инструментов разработчика выходит далеко за рамки Fortnite, поскольку компания предоставляет Unreal Engine тысячам разработчиков для использования в своих играх. Не используя инструменты разработчика для поддержки элементов macOS и iOS игрового движка, он фактически не может оказывать поддержку сторонним разработчикам, которые лицензировали технологию.
В иске говорилось: «Apple атакует весь бизнес Epic в несвязанных областях».
Суини до и после тейкдауна
Генеральный директор Epic Games Тим Суини публично критиковал App Store и его структуру оплаты. В июльском интервью Суини подчеркнул, что настаивает на том, чтобы Apple и Google тормозили инновации своей политикой в отношении магазинов приложений.
В случае с Apple Суини назвал App Store «абсолютной монополией» и что Apple «заблокировала и нанесла ущерб экосистеме, изобретя абсолютную монополию на распространение программного обеспечения. , о монетизации программного обеспечения». В то время Суини добавил, что если бы разработчики могли получать свои платежи вместо уплаты «30% налога», сэкономленные средства можно было бы передать «всем нашим потребителям, а игроки получали бы более выгодные предложения по предметам, и вы бы иметь экономическую конкуренцию».
Суини уже довольно давно выступает против комиссии за транзакцию, в комментариях 2017 года он объявляет модели «довольно несправедливыми» и что такие компании, как Apple, «получают огромную прибыль от ваших порядка — и они на самом деле больше не помогают [developers].
Epic также управляет своим магазином приложений на ПК, как конкурент Steam и другим. Хотя разработчикам выгодно получать меньшую 12-процентную комиссию от транзакций, компания также совершала действия, которые некоторые могут счесть антиконкурентными, в том числе платила разработчикам за эксклюзивные запуски игр, которые доступны только через ее магазин, а не у конкурентов. Epic также заключила партнерское соглашение с Facebook для временного эксклюзива одной из своих VR-игр «Robo Recall» на оригинальном Oculus Rift.
В июньском интервью Суини также предположил, что в ближайшем будущем Epic Games Store может появиться на мобильных платформах, включая версию для iOS.
«Мы думаем, что это хороший способ помочь отрасли развиваться, и это еще один способ, с помощью которого Epic как разработчик игр создал эту аудиторию вокруг Fortnite и научился управлять платформой распространения на ПК и Android», — сказал Суини.
15 августа, после удаления и первоначального судебного иска, Суини обосновал иск в серии твитов. Охарактеризовав это как выбор потребителя и разработчика, а не более прибыльные финансовые сделки, Суини предположил, что это была борьба за «свободу людей, которые купили смартфоны, устанавливать приложения из источников по своему выбору, за свободу создателей приложений распространять их как они выбирают, и свобода обеих групп вести дела напрямую».
Суини также признает аргумент о том, что некоторые могут рассматривать борьбу как «просто миллиардную компанию, борющуюся с компанией за триллион долларов из-за денег», прежде чем признать, что «нет ничего плохого в борьбе из-за денег». ."
Он уточняет это, заявляя: «Вы много работаете, чтобы заработать эти вещи. взято посредниками, которые используют свою власть, чтобы отделить игроков от создателей игр».
«Спор идет не из-за того, что Epic хочет особой сделки, а из-за основных свобод всех потребителей и разработчиков», — предложил Суини.
Стоит помнить, что позиция Суини не обязательно может быть полностью альтруистической. «Fortnite» приносит Epic чрезвычайно высокие доходы, в том числе благодаря покупкам в приложениях для iOS, с тех пор, как она впервые появилась в App Store в 2018 году.
Что касается самой Epic, то китайский технологический гигант Tencent владеет 40% акций компании. В прошлом у Tencent были разногласия с Apple по поводу обработки платежей, а в 2018 году размолвка, связанная с денежными переводами WeChat между лицами, не входящими в платежные системы Apple, разрешилась на основе «взаимопонимания».
Ухаживание за союзниками
Чтобы попытаться укрепить свои позиции, Epic, как сообщается, стремилась найти другие компании с аналогичным мнением об App Store. Epic якобы связалась с другими компаниями в течение нескольких недель, чтобы попытаться создать так называемую «коалицию» критиков Apple.
В список компаний предположительно входила Spotify, которая выступила в поддержку судебного иска Epic вскоре после его подачи. Spotify уже обращается к Apple через антимонопольную жалобу с 2019 года.
Хотя неясно, существует ли коалиция и какова ее конкретная цель, Epic, по-видимому, получила то, что хотела, в виде нескольких горячих отзывов, критикующих Apple из разных уголков мира. технологическая индустрия.
Ответ газеты
20 августа группа крупных газетных издателей связалась с Тимом Куком, чтобы призвать изменить плату за подписку, чему способствовала борьба с Epic. Текущая политика устанавливает комиссию App Store в размере 30% за первый год подписки на публикацию через приложение, но в последующие годы она снижается до 15%.
Группа публикаций, включая Wall Street JournalNew York Times и Washington Post , вместо этого хотите убрать 30% заряда в пользу снижения до 15%.
В письме, написанном торговой организацией Digital Content Next, группа ссылается на сделку, которую Apple заключила с Amazon в 2016 году, по которой транзакциям, регистрирующимся клиентам, будет начисляться 15 % для подписки Prime Video в качестве покупки в приложении. В письме Apple просили «четко определить условия, которые Amazon удовлетворила для своих договоренностей, чтобы компаниям-членам DCN, отвечающим этим условиям, можно было предложить такое же соглашение».
Требования корейского расследования
Тем временем в Корее группа компаний подала петицию в Корейскую комиссию по связи, утверждая, что правила Apple и Google о покупках в приложениях незаконны. Группа Korea Startup Forum возражала против того, сколько Apple и Google берут, а также из-за отсутствия альтернативных способов оплаты.
«Хотя 30-процентная комиссионная ставка сама по себе слишком высока, более проблематичным является то, что они навязывают конкретную платежную систему для рынков приложений», — заявил консорциум. Кроме того, считается, что это более несправедливо по отношению к небольшим компаниям, которые не могут пытаться договориться о различных ставках комиссии с магазинами приложений.
Также предполагалось, что Apple и Google могут повысить свои сборы без консультаций, что может снизить прибыль разработчиков или сделать приложения более дорогими для потребителей.
Первое заявление Apple
Первоначальный публичный залп Apple в битве 18 августа был относительно простым делом, состоящим из прямо написанного заявления, в котором Epic обвиняется в неправоте, не исправляя «проблему, которую Epic создала». для себя».
Заявление начинается с того, что Apple заверяет читателя, что App Store «разработан, чтобы быть безопасным и надежным местом для пользователей и отличной возможностью для бизнеса для всех разработчиков».
Затем Apple упоминает, что Epic является «одним из самых успешных разработчиков в App Store, превращающимся в многомиллиардный бизнес, который охватывает миллионы клиентов iOS», и что Apple хочет оставить Epic в программе Apple Developer Program и предлагать приложения в App Store.
«Проблема, которую Epic создала для себя, может быть легко устранена, если они представят обновление своего приложения, которое вернет его в соответствии с рекомендациями, с которыми они согласились и которые применяются к всем разработчикам», — напоминает Apple.
В заявлении делается вывод: «Мы не будем делать исключения для Epic, потому что не считаем правильным ставить их деловые интересы выше правил, защищающих наших клиентов».
Больше публичного маркетинга
В очередной попытке извлечь выгоду из анти-Apple настроений части своей базы игроков, Epic запустила турнир «FreeFortnite Cup», который начинается 23 августа. Турнир предлагает набор призов, в том числе цифровые предметы, такие как скин «Tart Tycoon», напоминающий персонажа Apple из пародийной рекламы.
Физические призы также предлагаются Epic, хотя опять же с явно анти-Apple уклоном. Раздается около 20 000 головных уборов «Free Fortnite», дизайн которых напоминает товары Apple «Думай иначе». В то же время 1200 других призов включают в себя консоли и компьютеры, которые также являются платформами, на которых игроки могут играть в Fortnite, не идя по пути Apple.
Epic также предоставила игрокам доступ к графике «Free Fortnite» для печати на своей одежде и других предметах в случае, если они не выиграют. Однако пакет активов требует от пользователей подтверждения, что они оставят текст «Free Fortnite» на месте на графике при использовании, а не отредактируют его, чтобы оставить голову ламы радужного цвета.
Цепочки электронной почты и регистрация Apple
Первый юридический ответ Apple на иск Epic в пятницу был длинным и интересным по многим причинам. В основном он призвал федеральный суд США в Сан-Франциско отклонить требования Epic о «чрезвычайном» запретительном судебном приказе, который вернет Fortnite в App Store.
По сути, Apple назвала поведение Epic по добавлению собственной проприетарной платежной системы, которая позволила ей обойти 30-процентную комиссию, аналогично поведению магазинной кражи. «Если разработчики смогут избежать цифровой кассы, это будет то же самое, как если бы покупатель покинул розничный магазин Apple, не заплатив за украденный продукт: Apple не получает оплату», — говорится в документе.
Далее в жалобе говорится, что Суини связался с руководителями Apple и попросил «дополнительное письмо» от Apple, что она создаст «специальную сделку только для Epic, которая коренным образом изменит способ Epic предлагает приложения на платформе Apple iOS», — сказал глава Apple App Store Фил Шиллер.
В частности, Epic заявила, что хочет обойти сборы App Store, получив разрешение на внедрение систем прямых платежей. Получив отказ, Суини ответил, сообщив Apple, что Fortnite «больше не будет соблюдать ограничения Apple на обработку платежей».
Заявка, которая включала подборку электронных писем между Apple и Epic, опровергает более раннее заявление Суини о том, что он не хочет «особой сделки», поскольку, похоже, он просит ее.
Цепочка электронных писем начинается с сообщения Суини от 30 июня Тиму Куку, Филу Шиллеру, Крейгу Федериги и Мэтту Фишеру, в котором излагается намерение Epic использовать конкурирующий вариант обработки платежей. В электронном письме также говорится о желании создать «конкурирующее приложение Epic Games Store, доступное через iOS App Store и посредством прямой установки, которое имеет такой же доступ к базовым функциям операционной системы для установки и обновления программного обеспечения, как и сам iOS App Store, включая возможность чтобы устанавливать и обновлять программное обеспечение так же легко, как и в iOS App Store».
Epic дала Apple две недели, чтобы подтвердить «в принципе» разрешение конкурирующего магазина приложений и обработку платежей. «Если мы не получим ваше подтверждение, мы поймем, что Apple не желает вносить изменения, необходимые для того, чтобы мы могли предоставить пользователям Android [sic] возможность выбора их магазина приложений и системы обработки платежей», — заключает сообщение Суини.
10 июля вице-президент и помощник генерального юрисконсульта Apple Дуглас Г. Веттер связывается с главным юрисконсультом Epic Кэноном Пенсом по поводу «разочаровывающего» электронного письма с длинным сообщением, в котором излагается, почему Epic ошибается. этот случай. Отмечая, как Epic добилась большого успеха в App Store, в том числе заработав «сотни миллионов долларов от продажи контента в приложениях», Веттер подчеркивает: «Epic не смогла бы добиться такого успеха без отличных приложений, но, тем не менее, это подчеркивает ценность Apple предлагает таким разработчикам, как Epic».
Веттер указывает на безопасность и доверие потребителей к App Store в своем аргументе против создания приложения Epic Store, включая инвестиции Apple в значительные ресурсы для обеспечения «конфиденциальности» приложений, безопасности, контента и качества». Apple не разрешает предлагать другие магазины приложений, поскольку у Apple «не будет надежного способа» выполнить свои обязательства перед потребителями в четырех областях, а потребители будут «возлагать на Apple ответственность за любое снижение производительности».
Несмотря на заверения, что Epic Store будет обеспечивать защиту устройств и конфиденциальность потребителей, Apple «не может быть уверена, что Epic или любой другой разработчик будут соблюдать такие же строгие стандарты конфиденциальности, безопасности и контента. как Apple».
Ссылаясь на твит Суини от 16 июня о том, что «создатель вещи должен решить, продавать ли и как продавать свое творение», Apple соглашается с мнением. «Однако кажется, что Epic хочет сделать исключение для Apple и диктовать, как Apple разрабатывает свои продукты, использует свою собственность и обслуживает своих клиентов».
Неделю спустя Суини подтверждает четкий ответ на запросы Epic, а также подвергает резкой критике решение о передаче ответа команде юристов Apple для создания «такой собственной личности». -праведная и корыстная стяжка».
Почти месяц спустя, 13 августа, Суини снова отправляет электронное письмо исполнительной команде Apple и Веттеру, сообщая, что Epic «больше не будет соблюдать ограничения Apple на обработку платежей», введя прямые платежи в Fortnite. приложение.
«Мы выбираем этот путь, твердо веря, что история и закон на нашей стороне», — пишет Суини. «смартфоны являются важными вычислительными устройствами, которые люди используют для жизни и ведения бизнеса. Позиция Apple, согласно которой производство устройства дает ей полную свободу действий в контроле, ограничении и налогообложении торговли потребителей и творческого самовыражения разработчиков, противоречит принципам свободного общества».
Суини подписывает заявление, заявляя, что Epic «к сожалению, будет конфликтовать с Apple на множестве фронтов — творческом, техническом, деловом и юридическом», если Apple примет «карательные меры» со стороны блокировка приложения или будущих обновлений.
Последние два электронных письма Apple в цепочке исходят от Apple, в одном из которых объясняется, как приложение Fortnite во многих отношениях нарушает правила проверки App Store, а в другом содержится совет по электронной почте. о прекращении доступа Epic к программе Apple Developer Program снова за несколько нарушений.
Epic возражает, и Microsoft соглашается
23 августа Epic подала опровержение судебного иска Apple, пытаясь найти дыры в аргументах Apple против судебного запрета Epic за день до того, как он состоится.
Аргументация Epic включала в себя признание неверным аргумента Apple о том, что Epic запросила помощь для предотвращения отзыва инструментов как «обязательного, а не запретительного». Epic заявила, что хочет «сохранить статус-кво».
Что касается того, как Apple считает, что аннулирование разрешено контрактами, Epic заявляет, что это неверно, поскольку Apple «не признает наличие нескольких контрактов между аффилированными лицами и программистами Apple и Epic», а именно лицензиатами.
Аргументы о том, как «баланс акций склоняется» в пользу Apple, и о том, что ходатайство наносит ущерб «общественным интересам», оба отклоняются Epic, поскольку они не включают фактические применимые претензии. отозвать доступ к инструментам разработчика для работы на Unreal Engine.
Что касается заявления Apple, Epic не представила доказательств того, что ее бизнес Unreal Engine будет «значительно поврежден», Epic ссылается на несколько заявлений, включенных в исходное ходатайство, а также на другие элементы, появившиеся после подачи заявки. .
Сюда входит заявление от Microsoft, в котором подтверждается, что у нее есть «общекорпоративное многолетнее лицензионное соглашение Unreal Engine» и что она вложила значительные ресурсы в настройку движка. для собственных продуктов, в том числе для iOS-устройств.
«Отказ Epic в доступе к Apple SDK и другим инструментам разработки не позволит Epic поддерживать Unreal Engine на iOS и macOS, а Unreal Engine и те создатели игр, которые создали, будут создавать , и может создавать на нем игры с существенным недостатком», — пишет Microsoft.
Epic также заявляет, что «Широта ответных мер Apple сама по себе является незаконной попыткой сохранить свою монополию и пресечь любые действия других лиц, которые могут осмелиться выступить против Apple» в документации. .
Четкое слушание
24 августа Apple и Epic встретились с судьей окружного суда США Ивонн Гонсалес Роджерс на первом судебном слушании дела.
В постановлении было установлено, что Epic не может продемонстрировать непоправимый ущерб от запрета Apple на Fortnite, и что эта ситуация была создана самой Epic. Аргументы Epic не смогли перевесить «общественный интерес в требовании от частных сторон соблюдения их договорных соглашений или в разрешении деловых споров посредством обычного, хотя и ускоренного разбирательства».
Apple утверждала, что интеграция прямых платежей Epic была преднамеренно сделана, чтобы начать юридическую схватку, что, как позже признали юристы Epic, было правдой, поскольку было необходимо заставить Apple действовать.
Хотя Fortnite отсутствует в App Store и останется таковой в ближайшем будущем, Apple было приказано не предпринимать никаких действий в отношении учетной записи разработчика Epic Games International. Юридическое лицо SARL отвечает за лицензирование Unreal Engine от Epic, и запрет на доступ к этой учетной записи ограничит обновления движка и нанесет ущерб разработчикам, лицензирующим программное обеспечение по расширению.
«Apple решила действовать жестко и тем самым повлияла на сторонние организации и экосистему сторонних разработчиков», — написал Роджерс. «В этом отношении акции имеют вес против Apple».
«Epic Games и Apple могут судиться друг с другом, но их спор не должен создавать хаос для окружающих. Конечно, в период действия временного запретительного судебного приказа статус-кво в связи с этим следует сохранить", — говорится в ходатайстве.
Apple приветствует суд
После решения суда Калифорнии Apple опубликовала заявление для AppleInsider и других организаций, в котором приветствовала это решение.
«Мы благодарим суд за признание того, что проблема Epic возникла полностью по их вине и в их силах решить. Наш самый главный приоритет — сделать так, чтобы пользователи App Store имели отличный опыт в безопасная и надежная среда, включая пользователей iPhone, которые играют в Fortnite и с нетерпением ждут следующего сезона игры», — заявили в Apple.
«Мы согласны с судьей Гонсалес-Роджерс в том, что «разумный способ действий» для Epic заключается в соблюдении правил App Store и продолжении работы, пока рассматривается дело. Если Epic примет шаги, рекомендованные судьей, мы с радостью приветствуем «Fortnite» обратно на iOS. Мы с нетерпением ждем передачи нашего дела в суд в сентябре».
Слушание ходатайства о предварительном судебном запрете против Apple назначено на конец сентября.
Epic заявляет, что не будет вносить изменения
26 августа Epic Games сообщила игрокам «Fortnite» не ожидать обновлений приложения, поскольку Apple «блокирует» обновления и новые установки через App Store. Хотя это и правда, в заявлении не упоминается, как возникла ситуация после того, как Epic заманила Apple.
Сезонное обновление от 27 августа будет доступно на всех других платформах, на которых можно играть в игру, но не на iPhone, iPad и Mac.
The addition to the game's support pages suggests Epic will continue to refuse to comply with Apple's guidelines for the foreseeable future, leaving the future of the game in doubt until after legal activities between the two companies cease.
New volleys between the two companies
On the same day that Apple was set to terminate Epic Games' developer account, the Cupertino tech giant highlighted a prominent "Fortnite" competitor in a piece of editorial content for the App Store.
The editorial content touts a "new era" of "PUBG Mobile," and is especially ironic amid the ongoing legal battle because "PUBG Mobile" is created using Epic Games' Unreal Engine. Apple was also set to shut down Epic Games' Unreal Engine developer account, which is separate from the one that maintains "Fortnite," but a judge blocked that supposed retaliation.
Epic Games on the previous night had also sent out emails to macOS and iOS "Fortnite" players that accused Apple of being the sole reason that the popular battle royale title was not on the App Store. In fact, a court declined Epic's request for a TRO because the situation appeared to be one of its own making.
German antitrust interest
On September 2, it was reported Germany's Federal Cartel Office were keeping a close eye on the Apple-Epic legal wrangling, with a view to potentially launch an antitrust probe.
"This has most certainly attracted our interest," said office chief Andreas Mundt. "We are at the beginning, but we are looking at this very closely." Mundt went on to point out that the existence of the App Store and the Google Play Store represent "an interesting habitat, because they are the only two worldwide."
Though it is possible for the Federal Cartel Office to impose fines, it is more likely that officials would try to force changes in the ways the app stores functioned instead.
"Incalculable harm to users"
Epic made a second attempt to convince the court to force Apple into keeping Fortnite available to download on September 5. While the initial attempt was an emergency measure by the company, the new version was a more formal petition to the court.
After being accused of antitrust violations for misusing its power, Apple then "used that same power to try and coerce Epic to abide by its unlawful restrictions," Epic submitted. It followed up by suggesting Apple's actions will "cause irreparable harm to Epic, as well as harm to countless third parties and the public interest."
This apparently included the Fortnite community, in that removing the game from the App Store "cleaved millions of users from their friends and family" and prompting "deafening" user outcry. As of the filing, Epic claimed it had seen a 60% decline of daily active users on iOS.
Epic also reasoned that the "balance of harms tips strongly in Epic's favor, in that it stood to lose considerably more than Apple, which would "at most lose some commissions from Epic."
The filings included numerous declarations from key Epic staff, communications between the two companies, a document from a co-executive director of the Jevons Institute for Competition Law and Economics at University College London about Apple's antitrust issues, and a selection of consumer emails.
Apple fires back at Epic, seeks damages for breach of contract
In a counterclaim on September 8, Apple called the Epic Games lawsuit "nothing more than a basic disagreement over money." The Cupertino tech giant added that "although Epic portrays itself as a modern corporate Robin Hood, in reality it is a multi-billion dollar enterprise that simply wants to pay nothing for the tremendous value it derives from the App Store."
Apple reiterated that Epic fired the first volley in the legal saga with its direct payment system in "Fortnite." The counterclaim, filed in the U.S. District Court for the Northern District of California, calls Epic Games' behavior "willful, brazen, and unlawful," adding that Epic has made more than $600 million from the App Store.
Additionally, Apple alleged that Epic's implementation of a direct payment system bypassing its App Store comissions was a "sneak assault" on the app marketplace.
The filing asks the court to hold Epic liable for breach of contract, and seeks restitution of the revenue that "Fortnite" made through its direct payment system. It also asks for a permanent injunction banning the direct payment system across all of Epic's apps on the App Store.
Goodbye "Sign in with Apple" — or not
On September 9 , Epic Games told consumers Apple "will no longer allow users" to authenticate using Sign in with Apple for Epic Games accounts as soon as September 11, warning consumers to update their accounts to move away from it.
The following day, Epic advised Apple provided an "indefinite extension" to Epic Games' access to Sign in with Apple. However, it still recommended users update their accounts anyway.
In a statement, Apple said it wasn't actively seeking to disable compatibility with Sign in with Apple.
Sweeney Twitter Thread
On September 9 , Epic Games CEO Tim Sweeney wrote about how Apple was missing the bigger point of Epic's actions. The thread, which suggested Apple was oversimplifying Epic's actions in its countersuit, attempts to sway the court of public opinion over the matter.
Sweeney claims Apple has overextended its reach over consumer devices, that all users should be able to install software freely, and developers should be able to create and share apps as they wish.
This is EXACTLY what Apple's 1984 commercial was all about. Making computing personal, overcoming the awful precedent of IBM mainframes where computer owners were reduced to essentially just leasing devices controlled by an all-powerful company.
— Tim Sweeney (@TimSweeneyEpic) September 9, 2020
After poking at Apple's famous 1984 commercial and insinuating the current situation is "exactly what" the ad spot was about, he goes on to say Epic's parody was striking back against an unfair system. Apple allegedly erodes the rights of consumers and developers by being an intermediary to "exert control and extract money."
App Store guidelines massaged for gaming services
On September 11, Apple adjusted some of its App Store guidelines to make it possible for online game streaming services to exist on iOS, such as Microsoft Xcloud and Google Stadia. Though not directly connected to the Apple and Epic fight, they are covering similar territory.
Apple doesn't allow an Apple Store within the App Store, as Epic wanted to implement, but does allow for the games on such streaming services to be submitted to the App Store as an individual app, including having its own App Store product page, appears in charts, can be reviewed, managed with ScreenTime, and comply with other App Store rules.
The "catalog app" must also comply, including providing an option for users to "pay for the subscription with an in-app purchase" and use Sign in with Apple, as well as linking to games on the service by pointing users to App Store listings instead of its own website.
Crucially, the rules still allow a service to enable off-app purchase confirmations, allowing access to content without using Apple's payment mechanisms, but that must be done outside the app completely, and not how Epic implemented it as a separate in-app payment option.
In a filing on September 16, Apple accused Epic of using the whole App Store "Fortnite" dispute as promotion for the game, which Apple thought was declining in popularity on iOS.
"For reasons having nothing to do with Epic's claims against Apple, Fortnite's popularity is on the wane," says Apple's filing. "By July 2020, interest in Fortnite had decreased by nearly 70% as compared to October 4 2019. This lawsuit (and the front-page headlines it has generated) appears to be part of a marketing campaign designed to reinvigorate interest in Fortnite."
Apple also denied that Epic had suffered its claimed reputational harm, suggesting "Epic has engaged in a full-scale, pre-planned media blitz surrounding its decision to breach its agreement with Apple, creating ad campaigns around the effort that continue to this day."
"If Epic were truly concerned that it would suffer reputational injury from this dispute, it would not be engaging in these elaborate efforts to publicize it," it continues. "From all appearances (including the #freefortnite campaign), Epic thinks its conduct here will engender goodwill, boost its reputation, and drive users to Fortnite, not the opposite. That is not harm."
Epic denies marketing exercise
In a rebuttal, Epic counters Apple's claims as it had "cherry-picked" the data. Apple's 70% claim apparently was sourced from Google Trends data for search volumes, which started with a spike in interest caused by a popular in-game event.
In reality, Epic insists it saw increased daily user figures over the same ten-month period of "more than 39%."
The filing fired back by refuting Apple's claim "it is no monopolist," due to a comparison where smartphones were "interchangeable" with computers and gaming consoles for the comparison of digital stores. Epic declared "that assertion is contrary to basic antitrust principles and common sense: a Sony PlayStation does not fit in your pocket but a smartphone does."
The Coalition for App Fairness
On September 29, the Coalition for App Fairness was formed by a number of big-name app developers. The non-profit aims to highlight issues developers face when developing for the App Store.
The group of developers includes Epic Games, Spotify, and Tile among its founding members, as well as Deezer, Match, News Media Europe, and ProtonMail, among others.
The creation of the group occurs at a sensitive time for Apple, due to it also being under multiple antitrust investigations over its App Store dealings.
It published a list of ten principles that should be followed by app stores, and include many gripes mentioned previously by Apple's critics. They include a decentralization of app hosting, a prevention of self-preferential practices, and a lowering of Apple's commission cuts.
The Next Hearing
Apple and Epic Games are due to attend a court hearing at the U.S. District Court for the Northen District of California over the affair. AppleInsider will report on arguments and rulings that take place.
Hearing 2
During a lengthy and animated hearing on September 28 , Apple and Epic took turns trying to argue their case to Judge Yvonne Gonzalez Rogers. Epic was seeking a reinstatement of the Fortnite app in the App Store and for accounts linked to the Unreal Engine be protected from any further harm from Apple.
Judge Rogers was seemingly unconvinced by Epic's arguments throughout the two-hour hearing. Among the issues was Rogers highlighting it was a matter of Epic's own doing during times when Epic's lawyers were urging there was harm suffered by Apple's actions against it, and that Epic had forced Apple's hand in the matter.
Rogers also pushed back against Epic's repeated claims Apple was a monopolist, and admonished Epic for not being "forthright" with Apple itself. The judge even took time to call out Epic's odd argument that Apple couldn't compare a smartphone to a game console due to its size and portability, which Rogers countered by referencing that the Nintendo Switch exists in such a form.
The Judge made the suggestion the trial should be held in front of a jury, as it is a matter that are "important cases on the frontier of antitrust law." Rogers also proposed the opinions of a federal judge may not be as useful as those of the general public, since "it is important enough to understand what real people think."
Rogers set a deadline of January 6 for the filing of data for the trial, but the trial itself would take place sometime in July 2021, on a date to be determined.
A decision on Epic's demands was to be declared at a later time.
Hearing 3 without a jury
On September 30, both Apple and Epic filed with the court that, after conferring, the decision should be made by the court itself and not the public.
Apple was originally pushing for a jury trial but withdrew its request to streamline proceedings. Mentioning Judge Roger's admittance in a preliminary hearing that she didn't want to "try two cases" and was "inclined to try both cases at once," Apple said it was willing to forego a jury trial to get the ball rolling.
'Fortnite' stays out of App Store
On October 9, a ruling from Judge Rogers was published, with results mixed for both Apple and Epic. While Epic was able to protect the Unreal Engine-linked developer accounts, it was denied a request to force Apple to reinstate 'Fortnite' to the App Store.
"While consumers are feeling the impact of this litigation, the fact remains: these are business disputes," said Rogers in the ruling about 'Fortnite.' "A punitive class action on behalf of all developers on these exact same issues was already in progress when Epic Games breached the agreements. Yet, Epic Games has never adequately explained its rush, other than its disdain for the situation. The current predicament is of its own making."
For the Unreal Engine, Rogers feels removing access to accounts would be harmful to developers. "Apple's aggressive targeting of separate contracts in an attempt to eradicate Epic Games and its affiliates fully from the iOS platform was unnecessary and imperiled a thriving third-party developer ecosystem," wrote the Judge.
In a statement to AppleInsiderApple expressed gratefulness on the court as it "recognized that Epic's actions were not in the best interests of its own customers and that any problems they may have encountered were of their own making when they breached their agreement."
Lack of discovery
A joint filing on October 13 ahead of a case management conference scheduled for October 19 had Apple and Epic complaining about how the other party is handling the discovery portion of the lawsuits. Both are claiming the other is being uncooperative, in different ways.
Epic accused Apple of failing to provide all of the needed documentation, with Apple's list of custodians used to collate and supply relevant documents reportedly excluding co-founder and late CEO Steve Jobs and current CEO Tim Cook.
Epic also said Apple "repeatedly relied" on the two men during its earlier motion hearings, but Apple countered by pointing out they were referred to twice, namely Tim Cook's statement to the U.S. House of Representatives Judiciary Committee and "an AppleInsider article quoting Steve Jobs."
Apple says it has provided Epic with "the 3.6 million documents" produced by Apple during its developer class action and consumer class action suits, though Epic believes they could have been provided sooner.
Epic claims it has made "an initial production of more than 16,000 pages from the files of Timothy Sweeney," Epic's CEO, but Apple believes Epic may have "cherry-picked" the documents that may "omit a significant amount of relevant materials."
Apple also claims Epic received a third-party discovery request before it formed its lawsuit against Apple, to which Epic allegedly told Apple to "just wait a bit," then filed the lawsuit before responding to the subpoena.
Epic denies theft
On October 23 , Epic made another filing to the court, arguing its actions are a "far cry from the tortious — even purportedly criminal — conduct that Apple's Opposition depicts." This is in reference to Apple's claims that "Epic's flagrant disregard for its contractual commitments and other misconduct has caused significant harm to Apple."
"Simply put, Epic did not 'steal' anything that belonged to Apple. Epic could not and did not 'steal' the proceeds from the sales of its own creative efforts. Nor did Epic interfere with any prospective economic advantage Apple sought to gain from 'Fortnite' users separate and apart from their interest in 'Fortnite," the filing claims.
Epic then accuses Apple's theft accusation of boiling down to the "extraordinary assertion that Epic's collection of payments by players of Epic's game to enjoy the works of Epic's artists, designers, and engineers is the taking of something that belongs to Apple."
Epic was "forced to agree to make Apple its agent" for Apple Store sales as part of the license agreement, then openly admits "by offering 'Fortnite' users the choice of making purchases directly from Epic, Epic breached those contractual provisions (assuming they are legal.)"
Epic credits players
On November 10, Epic issued credits to macOS and iOS "Fortnite" players who bought the V-Bucks in-game currency, allowing them to use their purchases on other platforms while updates to the iOS and macOS versions of the game were effectively blocked.
Players on macOS received a credit the equivalent to unspent V-Bucks bought from Epic directly, while iOS players received the equivalent for the currency bought via the App Store itself.
Apple counterclaims limited to breach of contract
In a November 11 filing, Judge Yvonne Gonzalez Rogers of the U.S. District Court for the Northern District of California granted Epic a motion for judgment on tort-based counterclaims leveled by Apple. In effect, this tossed all of Apple's counterclaims, except those relating to a breach of contract.
Apple had defended its arguments by insisting Epic "is stealing money from Apple," and "The victim of theft has always had the right to sue for conversion to get its property back from the thief — irrespective of the technical means by which the conversion is accomplished."
The Judge believed Apple had failed to show any independently wrongful act on Epic's part beyond a breach of contract.
The Fight in Australia
On November 18, Epic filed a complaint with the Federal Court of Australia, bringing the legal fight to a new continent. Apple was accused of "substantially lessening competition" and a "misuse of market power," echoing arguments in its US-based lawsuit.
"Apple has locked down and crippled the ecosystem by imposing an absolute monopoly on distribution and through the restrictions placed on in-app purchases," Epic argues. "They are preventing entire categories of business and software applications from being developed in their ecosystem and this excessive control is bad for competition, choice, and innovation."
Just like the U.S. battle, Epic is not seeking damages in Australia against Apple.
Apple wants Australian case tossed
The following month in December, the first hearing in the Australian case had Apple arguing Epic Games had contractually promised to settle disputes and litigation in the U.S. District Court for the Northern District of California. As such, Apple wanted the case in Australia to be tossed.
Epic's argument to the court was that the case concerned "great competition harm," and breached Australian law.
Federighi and Cue depositions demanded
On December 16, lawyers for Epic Games demanded Apple's Craig Federighi and Eddy Cue be deposed as part of the U.S. trial. Both companies worked on preparing testimony and depositions, with Epic's request being part of its effort to discredit Apple.
Epic's lawyers explained to U.S. Magistrate Judge Thomas S. Hixson that Epic should be permitted the depositions of the two executives. Hixson postponed the decision on the request, but told Apple it would need to prove "extraordinary circumstances" if the pair were not to be deposed at all.
At that time, Apple had reportedly accepted 14 calls for witness depositions, including a four-hour session with CEO Tim Cook.
Epic also added it was too early to decide which witnesses were needed for the case.
In another bid to garner support, Epic Games and Samsung organized a guerrilla marketing campaign on December 21. This involved sending out care packages to influencers branded with the "Free Fortnite" logo and text.
Packaged in an Apple-style box, the package included a $160 Alpha industries MA-1 bomber jacket with embroidery, and a Samsung Galaxy Tab S7.
Cook to undertake seven-hour deposition
Back in the United States, U.S. Magistrate Judge Thomas S. Hixson ruled on February 1 that Tim Cook must undergo a seven-hour deposition. At the same time, he denied an attempt by Apple to subpoena Samsung over how the game is distributed.
Hixson disagreed with Apple's argument against it and in excusing Cook from the process, suggesting the argument "limits the length of a deposition, rather than barring it altogether." Apple's compromise of four hours was deemed inadequate.
"In these three antitrust actions, the facts of the case go way beyond the historical facts of what happened when," the court concluded. "There is really no one like Apple's CEO who can testify about how Apple views competition in these various markets that are core to its business model."
On the request by Apple to subpoena Samsung for internal documents, Hixson denied it by describing it as "almost quirky."
Samsung is not a party to the case.
"Frustrating" Apple to hand over payment processing info
On February 2, Magistrate Judge Hixson ordered Apple to hand over payment processing documentation, using its "best efforts" to produce them. This was in response to previous requests that Apple argued would take time to produce due to the size of the company.
"You're not really offering a solution to this problem," said Hixson to Apple's counsel, Jay Srinivasan of Gibson Dunn & Crutcher. "You're just saying No, we can't do it.' That feels frustrating and unsatisfactory to me."
Apple countered that it had already produced some 10 million documents during the discovery process, versus Epic's 5 million. Furthermore, it claimed some of the information requested by Epic could have been produced as part of the existing document haul, and that Epic was still holding out on some information.
Epic goes to the Australian Competition and Consumer Commission
With a lawsuit in Australia not enough for Epic Games, the company took its legal dispute to the country's regulator on February 4 . It told the ACCC that Apple's "unrestrained market power" is suppressing competition and innovation, and is artificially raising the price of iPhone and iPad apps.
The forced "30% Apple Tax" accentuates the pricing, Epic said, insisting the true commission should be closer to single digits.
"Apple's conduct is symptomatic of unrestrained market power that results in significant harm to Australian consumers and the competitive process. In the absence of these anti-competitive restraints, app developers would have a greater ability to distribute their apps, leading to increased competition and innovation to the benefit of Australian consumers," Epic's submission reads.
Previously, Epic had praised the ACCC for investigating the App Store for alleged abuse of power.
Epic spent months planning App Store dispute
Epic's decision to introduce a payment processing option to "Fortnite" was premeditated, Epic Games CEO Tim Sweeney confirmed in a February 10 interview. Months were spent on a battle plan, beginning in August 2020.
The planning enabled Epic to have a 60-page lawsuit at the ready, as well as a parody video, in what was known internally as "Project Liberty."
"Epic's frustration with Apple especially, and Google to some extent, had been building up for at least three years," said Sweeney. "Ever since Fortnite grew to have a large audience, we felt stifled by several things."
Sweeney goes on to claim the effort is to encourage free markets, and that the company was willing to invest heavily in the attempt to change the software industry. He did not reveal how much in legal fees or lost sales the project has cost so far, but did admit it cost "lots and lots" of senior leadership time.
Epic Games lobbyist-crafted App Store legislation rejected in North Dakota
A bill in North Dakota that would have forced Apple into allowing alternate payment mechanisms and app downloads outside the App Store was allegedly created with the assistance of Epic Games, it appears. On February 16, it was claimed draft legislation for Senate Bill No. 2333 was handed to lawmakers by a lobbyist hired by Epic Games.
Lobbyist Lacee Bjork Anderson, hired by Epic as well as the Coalition for App Fairness, is said to have provided North Dakota State Senator Kyle Davison the draft legislation of the bill. It was apparently equated as a way to "stop Apple and Google from forcing companies in the state to hand over a share of their app sales."
Later in the same day that Epic's alleged involvement leaked, the North Dakota State Senate rejected the measure.
The bill was seemingly crafted to hurt Apple the most if voted in and enforced. For example, it excluded game consoles from being affected by it, while the Google Play Store already allows alternate app marketplaces to exist.
While it failed in North Dakota, the fight over app store rules is far from over. The New York Times reports that lawmakers in Georgia and Arizona are considering nearly identical legislation. A state representative in Massachusetts said he was considering introducing a similar bill, and app store legislation is also being pushed in Wisconsin and Minnesota.
Epic Games files antitrust complaint against Apple in EU
After North Dakota rejected the anti-Apple bill, filed an antitrust complaint with the European Union against Apple, continuing the two companies' dispute over the App Store. Despite being in disagreement with both Apple and Google, Epic Games singled out Apple for the complaint, which the "Fortnite" developer says has eliminated competition.
"What's at stake here is the very future of mobile platforms." says Epic Games CEO Tim Sweeney in a company blog post about the complaint. "Consumers have the right to install apps from sources of their choosing, and developers have the right to compete in a fair marketplace."
"We will not stand idly by and allow Apple to use its platform dominance to control what should be a level digital playing field," Sweeney continued. "It's bad for consumers, who are paying inflated prices due to the complete lack of competition among stores and in-app payment processing. And it's bad for developers, whose very livelihoods often hinge on Apple's complete discretion as to who to allow on the iOS platform, and on which terms."
The blog post says the company "has faced and been harmed by Apple's anti-competitive restrictions." It states that Apple's removing "Fortnite" from the App Store was retaliation for Epic Games giving users a way to pay the developer directly.
Epic did not mention Google in the blog post or the E.U. complaint, despite Google removing "Fortnite" from the Play Store simultaneously, and for the same reason, as Apple. The post also implied that Epic Games has been forced into this dispute following Apple's actions but does not mention that CEO Tim Sweeney has admitted spending months on a "battle plan" beforehand.
Apple has not responded to the E.U. antitrust filing. However, it has recently commented that "Epic's problem is entirely self-inflicted and is in their power to resolve."
Valve pushes back on Apple store data request
On February 19, a court filing revealed Apple had demanded Valve Software produce sales data relating to its Steam storefront. Apple wanted the data to demonstrate the sale and distribution of video games since 2015.
Apple wanted yearly sales of apps and in-app products, annual advertising revenue, sales of external products attributable to Steam, as well as annual revenues and annual earnings of Steam itself. There were also requests for lists of the name of each Steam store app, dates of availability, pricing, and in-app product details, as well as one for historical sales data.
Valve pushed back as the requests were burdensome, though technically available. With a large number of steps to be taken for each individual app, this becomes an overwhelming amount of work.
Furthermore, Valve claims that since it doesn't make or sell smartphones or tablets, nor sells games for either, it shouldn't be in the conversation at all. The Steam store sells PC and Mac games, not mobile titles, and it certainly doesn't offer Fortnitea game available directly from Epic's storefront.
Apple's requests stem from a repeated demand form the court for Apple and Epic to mutually define the market for the case to proceed. Apple believes this covers the entire gaming market, taking into account the similarity of App Store pricing to that of console game stores and Steam.
Epic favors a much narrower definition than Apple.
Epic's UK complaint stumbles over jurisdiction
Epic's January 14 complaint in the UK was stopped on February 22, following a ruling by the Competition Appeal Tribunal. Justice Roth ruled that Epic's legal complaint couldn't be properly tried in the UK, as the court lacks jurisdiction.
Epic's complaint was against Apple UK and Apple US, with the former being a subsidiary of the latter. Both were being attacked in the complaint, with Epic reasoning the UK arm provided support to UK developers of apps that go into the App Store.
Justice Roth decided that Apple UK was "not a party" to developer agreements, nor responsible for the decisions of Apple US over which apps appear in the App Store. It was "difficult" to see how Apple UK could be liable for competition law breaches incurred by Apple US, the judge offered.
Furthermore, as the court didn't have jurisdiction over the US arm, the complaint could not continue against Apple as it stood.
However, elements of the complaint were still able to proceed against Google, which was the second target of Epic Games.
Arizona bill tries to allow third-party payment systems
After a failure in North Dakota, another bill surfaced on February 22 that was similar in nature. The bill in Arizona, slated for a vote in the state's House of Representatives, is limited in that it deals with payments, not third-party app storefronts.
The bill does try to push for third-party in-app payment systems to be adopted. In the bill's language, companies whose downloads from Arizona users exceed 1 million are prohibited from requiring specific in-app payment systems be used as the only mechanism.
There are also provisions to prevent retaliation for app makers who use a third-party payment system. More pointedly, there is similar language used to carve out gaming consoles and music players from the proposed rules.
Bill co-sponsors State Reps. Regina Cobb and Leo Biasiucci, claim the bill could end the "monopoly" of Apple and Google on their respective mobile ecosystems.
An Arizona House Appropriations hearing was attended by Apple representatives, touting how the App Store has democratized software by bringing up earlier development and distribution burdens for developers, which would have been more costly before the advent of the App Store.
Scott Forstall goes missing
In a February 23 update to the US legal action, Apple advised it was having trouble getting in touch with Scott Forstall, the former SVP of iOS at Apple. Forstall was offered for a deposition in December, which Epic accepted and believed Apple would provide dates for it to take place.
By February 5, ten days before the end of discovery, Apple informed Epic that Forstall had failed to respond to inquiries for a deposition. Apple provided Epic with a PO Box and a Twitter handle when asked for contact details from Epic, but claimed it wasn't authorized to share Forstall's phone number.
Epic requested for Forstall's deposition to take place after the discovery period, with Apple seemingly agreeing to an arbitrary deadline of March 10.
In a filing to the court, Apple claimed it didn't object to a deposition of Forstall and that it indicated it expected its own counsel to represent Forstall at his deposition. Apple "never suggested" it would compel Forstall to attend.
Forstall has kept a very low profile, with his last major public outing occurring in May 2020. His Twitter account was last updated on October 29.
Apple "salted the earth" with data requests as the judge orders Valve to hand over data.
Valve Software failed in its bid to stop a request from Apple for data on games sold through the Steam gaming service, in a February 25 update to the US lawsuit. Magistrate Judge Thomas Hixson approved the request for data on 436 games sold on Steam, but limited it to a four-year period going back to 2017.
In his ruling, Hixston noted that Valve wasn't the only company to have received a request from Apple, though didn't state which others were affected. The judge's response also suggested he was wary of Apple, with the iPhone maker having "salted the earth" with its many legal requests.
Valve has until a pre-trial hearing in March to produce the data.
Minnesota joins in with anti-App Store bill
Continuing the trend, a third bill surfaced in Minnesota on February 26 that wants to enable app developers to bypass the App Store's in-app purchases mechanism. Echoing the other two states, the bill wants to allow developers to use third-party payment mechanisms, instead of being restricted to Apple and Google's respective systems.
Like the Arizona bill, the Minnesota version steers clear of North Dakota's inclusion of alternative app storefronts. It does include elements to prevent tech giants from retaliating against developers for using other payment systems.
Apple-Epic lawsuit trial to take place in May, possibly in-person
District Judge Yvonne Gonzalez Rogers decided that the trial between Apple and Epic in the Northern District of California should take place in May. Decided during a management conference on March 1, Judge Gonzalez indicated she preferred it to occur on May 3 at the earliest.
The trial is also one that Judge Gonzalez wants to hold in person, rather than doing it virtually. This would force witnesses to attend the physical courtroom in person, as well as quarantining for two weeks after the event.
The in-person trial was due to the case being important enough to do so in a non-virtual way, said the judge. There is also the suggestion that the witnesses may be more truthful in their testimony after being sworn in at the court itself.
Measures will be put in place to protect everyone involved, including appropriate social distancing and limiting admittance. Allowances for remote testimony would be provided, in cases of poor health or where travel is impractical.
While the court is intended to be a physical in-person session, the continuing troubles with COVID-19 could force the trial back online. Even so, Judge Gonzalez is keen for it to still take place in May.
Arizona voters appear to support App Fairness bill
A poll sponsored by the Coalition for App Fairness and conducted by Data Orbital suggests residents in Arizona are in favor of the state's HB2005 proposals to break up App Store payment monopolies.
Results released on March 16 point to there being a 69% share of people for the bill, and 18.9% were not supportive. Another 11.8% of the 550 people surveyed were undecided on the matter.
When asked if tech firms have "too much power and influence over our lives," 80.6% agreed overall, with 62.2% "strongly" doing so. 77.4% agreed that firms like Apple and Google "are large monopoly companies that put their own interest before the needs of small businesses and individuals."
Elements of the survey are somewhat questionable, as participants weren't given the whole story about the topics at hand. For example, while they were informed of the 30% commission fees, the policy of discounting the app commission down to 15% for companies earning less than $1 million wasn't raised. Nor was the discounting of the same fee for app subscriptions that go on beyond a year.
Cook, Forstall, other executives set to testify
A tentative witness list submitted to the U.S. District Court for the Northern District of California on March 19 has Apple providing 11 current and former executives linked to the App Store for live questioning. A number of others will be available for deposition.
Those who will be offering live testimony include:
- CEO Tim Cook
- SVP of Software Engineering Craig Federighi
- Apple Fellow Phil Schiller
- App Store VP Matt Fischer
- Director of Commerce and Payments Eric Gray
- Senior Director of Developer Technical Services C.K. Haun
- Senior Director of Marketing Trystan Kosmynka
- Senior Director of Partnership Management and Worldwide Developer Relations Shaan Pruden
- Head of Game business Michael Schmid
- Head of Fraud Eng., Algorithms, and Risk Eric Friedman
- Former iOS chief Scott Forstall
Of the list, Cook is anticipated to sit for an hour apiece of examination and cross-examination, and a 10-minute redirect where he will speak on Apple's corporate values, development and launch of the App Store, and industry competition. Federighi will be required for just over three hours, while Schiller will testify for 11 hours in total.
Epic is expected to bring their own current and former executives as witnesses, including CEO Tim Sweeney, COO Daviel Vogel, former CFO Joseph Babcock, and VP of marketing Matthew Weissinger.
The bench trial is scheduled to start on May 3.
Apple declares Epic as self-serving' in Australia hearing
During a session on March 23 in an Australian court determining whether to postpone a case on the App Store complaint, Apple has described Epic Games as a Goliath that wasn't trying to assist local developers. Instead, Epic was in a "self-serving"attempt to change the App Store itself.
Apple's barrister Stephen Free SC told the court "and the essence of the dispute… is that Epic wants to redefine the terms of access in quite fundamental and self-serving ways." Epic apparently wanted to ignore its "contractual promise to litigate only in the Northern district of California, he continued, and that Epic's changes would fundamentally affect Apple's business model.
In return, Neil Young QC speaking for Epic disputed the limited location litigation by claiming "Mandatory and protective laws of this forum override any private choice of jurisdiction."
A decision wasn't made at the time, but Justice Nye Perram said one would be delivered "pretty promptly."
Court sets schedule for Epic-Apple trial
The March 23 pretrial order from the US District Court for the Northern District of California advised the court had reviewed tentative witness lists, and outlined the schedule for the trial itself.
Both sides are to be given 45 hours "to be used in whatever manner they choose for the bench trial." On top of that, the court will also read up to four hours of deposition for each side, but any time used beyond the allotment will be taken out of the main 45-hour pool.
Deposition designations and counter designations are ordered to be supplied with all objections resolved by April 27, with copies of exhibits to be submitted by April 29.
The court has also ordered the parties to hire a retired judicial officer to resolve any objections. Both sides also must meet and confer to figure out if the deposition designation schedule must be resolved to allow for third-party arbitration of objections.
Trial attendees capped over COVID-19 concerns
On March 26, U.S. District Judge Yvonne Gonzalez Rogers limited the number of people who can attend the California trial in person. Apple and Epic will be limited to a maximum of six people per side in the courtroom at any time.
Attendees must wear masks, regardless of their status of coronavirus vaccination. Members of the press and the public will not be allowed into the courtroom, but will be able to listen to a live audio stream.
Epic adds complaint to UK competition regulator's App Store probe
On March 4, the UK's Competition and Markets Authority launched an investigation into Apple and its App Store, following a number of complaints over "unfair terms" for developers and other related accusations. On March 30, it was revealed Epic had joined the effort, by supplying its own complaint to the CMA.
In revealing its support for the investigation into alleged anticompetitive behavior, Epic declared Apple's control over app distribution and payments "constitute a clear violation of the UK Competition Act of 1998."
"By kneecapping the competition and exerting its monopoly power over app distribution and payments, Apple strips UK consumers of the right to choose how and where they get their apps, while locking developers into a single marketplace that lets Apple charge any commission rate they choose," said Epic CEO Tim Sweeney.
Facebook and Apple quarrel over Epic dispute docs
A joint discovery letter filed with the U.S. District Court for the Northern District of California on April 5 reveals issues between Facebook and Apple's legal team. Apple requested a "limited set of documents" required to cross-examine Facebook's Vivek Sharma.
The request for around 17,000 documents supposedly relevant to the case is said by Facebook to be an' untimely, unfair, and unjustified request to redo fact discovery," with the social network having already provided more than 1,600 documents.
Apple claims Facebook has ignored its requests to send more documents. Facebook countered calling the timing "improper," as the request was after the end of the discovery period.
Epic lays out its case as the injured party
Court filings from April 8 show Epic believes it has been damaged by Apple's App Store control and its "arbitrary" review decisions. The lengthy 365-page submission from Epic sets out its case against Apple, with multiple arguments.
Among its arguments is the claim that while Apple says it has to operate the App Store in its current way to keep iOS safe, the same logic falls flat for macOS. In the case of Mac, Epic points out Apple says macOS is highly secure, and doesn't force developers to sell only through the Mac App Store.
It also attacks assertions the App Review process is robust, including referring to internal documents where Apple's head of Fraud Engineering Algorithms and Risk Eric Friedman likened App Store defenses to "bringing a plastic butter knife to a gunfight."
Other items include Apple's supposed bungling of the "Fortnite Chapter 2" launch, Epic's knowledge that Apple would probably pull "Fortnite" from the App Store over payments, and surprise at Apple's move to close Epic's developer accounts.
Aus case pauses until US trial completes
On April 9, Australian Justice Nye Perram granted Apple a three-month stay of the country's own Epic-Apple lawsuit. A permanent stay could occur if Epic doesn't commence a lawsuit in the U.S. alleging contraventions to Australian Consumer Law during the period.
A further stay can be applied if Epic continues to pursue litigation in U.S. courts, though the case could be brought back in Australia if the California court declines to determine the allegations.
Tim Cook on Epic trial
An April 12 interview about developers in Canada had Tim Cook discussing the Epic Games lawsuit.
In the interview, Cook said of Apple's supposed dominance "The view I have is Apple's not dominant in any market it's in. There's fierce competition everywhere."
Cook also believes the heart of the complaint is that Epic wants to use its own payment information, but "that would make the App Store a flea market, and you know the confidence level you have at the flea market."
On Apple's chances at the May 3 trial, Cook is upbeat. "I believe if we tell the story, the facts, if we can communicate those clearly, then I'm confident that we should prevail."
Court warns against trial surprises
An April 12 filing at the U.S. District Court for the Northern District of California had Judge Yvonne Gonzalez Rogers denying a motion by Apple to prevent Epic from allowing certain third-party witnesses from taking part in the trial.
Apple wanted to exclude three witnesses from tech companies, claiming Epic had violated rules by listing employers instead of the actual witness names. Epic rejected the claim, saying it had properly disclosed of the names when it learned of the identities.
The Judge sided with Epic and denied Apple's motion, before taking a moment to remind both sides of what the Court expects from the trial.
"The Court has repeatedly instructed that trial is not an opportunity for surprises," the filing reads. "Instead, it is an opportunity for the Court to measuredly consider and weigh the relevant evidence to reach a final determination. This dispute presents no exception."
Epic secures $200M from Sony
Epic completed a $1 billion funding round on April 13, raising more funds for the company ahead of its legal battle.
Of the disclosed funding, Sony is increasing its minority interest in the company with a $200 million infusion. Others include Appaloosa Management, Baillie Gifford, Fidelity Management, and funds managed by BlackRock, KKR, and ParkWest.
Witness Apple would have to modify software and hardware to enable third-party app stores
On April 14, Apple filed summaries from its expert witnesses ahead of its Epic trial. One of the filings is a rebuttal from Dr. Daniel L. Rubinfeld, claiming Apple would have to "redesign its hardware and software … to make the iPhone interoperable with alternative app stores and with apps that would not qualify under Apple's app-review guidelines."
Epic founder Tim Sweeney took to Twitter to call the statement "baloney," in that iOS already "has a mechanism for users to install apps from the web," via the Apple Enterprise Program. "Only contractual limitations prevent it from being sued for consumer software distribution."
Apple provides written witness testimonies
On April 27, filings of Apple's official written testimonies from its seven expert witnesses were delivered to the court ahead of the May 3 trial. The witnesses are made up of economics professors, legal representatives, and marketing experts.
- Lorin M. Hitt, Ph.D
- Francine Lafontaine, Ph.D
- Richard Schmalensee, Ph.D
- Daniel L. Rubinfeld
- Dominique Hanssens, Ph.D
- Aviel D. Rubin, Ph.D
- James E. Malackowski
Facebook gaming exec dropped by Epic
Facebook's Vivek Sharma was previously listed to be a witness for Epic against Apple, but on April 28, it was found he was dropped.
The VP of gaming was at the center of a disagreement between Apple and Epic over documentation. Apple wanted a "limited set of documents" from Facebook for the cross-examination of Sharma, a request Facebook called "improper."
Apple wanted court to block documents 'inadvertently' sent to Epic
A trio of documents were sent to Epic concerning Apple's Small Business Program, which Apple said was inadvertently included in a pre-trial disclosure, a filing on April 28 showed. The three email threads concerned the development of the program, as well as legal discussions about securing the program against potential fraud and money laundering.
Apple claims the documents contained privileged information, and so should not be used by Epic in the trial. Epic reckoned the clawback was improper, and that Apple apparently reviewed the documents previously as being fine, before allegedly "reversing course."
Epic kept "Fortnite" off MS xCloud over rival viewpoint, Sony's a bigger Epic revenue source
Epic's decision to keep Microsoft from hosting "Fortnite" on the xCloud gaming service was because Epic saw it as competition, a deposition that surfaced on April 28 revealed.
While Epic worked with Nvidia to include the game on the similar GeForce Now streaming service, the deposition revealed that Nvidiaagreed that all revenue "Fortnite" made on the platform went to Epic.
As Microsoft doesn't allow rival app stores to use its platform directly, and doesn't permit third-party payment platforms either, it is thought this may be another reason for Epic eschewing xCloud.
Documents also revealed that iOS isn't Epic's main source of "Fortnite" revenue. While iOS generated about 7% of Epic's revenue, Sony's platforms actually provided more revenue, and generated about 46.8% of its income.
App Store revenue estimates
Surfacing on May 1, testimony from Epic's expert witness Ned Barnes, a financial and economics researcher, offers claims of how much Apple earns from the App Store.
According to the expert, using documents sourced from Apple, the App Store had an operating margin of 77.8% in the 2019 fiscal year, up from 74.9% in 2018.
Furthermore, as Barnes was allegedly informed by an Apple employee that the numbers didn't show the full picture, the expert made calculations for new estimates. It was suggested the actual percentage was around 79.6% for both years.
Epic's opening arguments
The trial began on May 3 with Epic offering its opening arguments against Apple. In it, Epic details its complaints, as well as throws in early punches against Apple.
Epic accused Apple of having a monopoly on iOS app distribution and App Store payments, then explained the lawsuit is intended to change the ecosystem for all developers since the "market will not self-correct."
Epic likened iOS to macOS, with iOS allegedly deliberately made into a walled garden ecosystem. Apple could have easily adopted a more open distribution akin to macOS, Epic proposed.
The 30% fee Apple charges is also brought up, with emails from Apple executives used to show how the company itself considered altering the percentage. Other attacks were also made against the App Store Review process, the seeming uneven treatment of developers, and complaints from developers that Apple's process is "arbitrary," "unpredictable," and "not consistent" in applying its rules.
Epic also covered its own Epic Games Store, which it says sells a variety of apps, including non-gaming apps and tools, and free content. "Fortnite," the game that sparked the whole saga, is mentions as a social gathering space, while Epic's "Metaverse" initiative is offered as a way for consumers to undertake experiences within the game involving other brands, such as live concerts or movie viewing sessions.
The opening argument also covered areas including latency in native apps versus streaming apps, and Apple being unaware of instances where customers switched from iOS to Android over app pricing.
Apple strikes back with its opening statement
In response, Apple's opening statement provided a counter-argument, with Epic's "Fortnite" revenue seemingly starting to stall. Rather than innovating, Epic supposedly turned to litigation.
"Epic, a $28 billion company, has decided it doesn't want to pay for Apple's innovations anymore," Karen Dunn representing Apple said. "So Epic is here demanding that this court force Apple to let into its App Store untested and untrusted apps and app stores."
Apple's privacy and security dramatically outpaced its competitors, and created an opportunity to developers while maintaining quality, trustworthy apps for consumers.
The 30% is an industry standard, but as most of the apps on the App Store are free, most developers don't pay anything to Apple. Other monetization options are also available, such as in-app advertising.
Epic's definition of the market is also said to be too narrow because of "multi-homing," namely that there are many platforms that "Fortnite" can be played on. The majority of "Fortnite" players are on other platforms, Apple says, with iOS ranked in either third or fourth place, depending on most studies, indicating it is a competitive market.
By enabling alternative app stores and side-loading, Epic is asking Apple to turn iOS into Android and to remove its competitive advantage, the argument continued, something Apple nor its customers want.
Epic Games is said to be urging the court to force Apple into licensing its own intellectual property in a specific way, namely making it a "duty to deal" case. A reference is made to the Qualcomm precedent, where the Ninth Circuit rejected a lower court's opinion and concluded it had erroneously imposed an antitrust duty on Qualcomm.
In effect, if Epic lost the case against Apple, the precedent could prove to be a major challenge to an appeal.
The margin argument brought by Epic that Apple's sales margins are huge and that makes the commissions unnecessary are disputed by Apple, because the calculations only apply to one part of the iOS ecosystem. They don't take into account software costs Apple pays to make the App Store function in the first place.
Apple concludes by pointing out that its business model is shared by many other companies, including Sony, Microsoft, and Nintendo. "If Epic prevails, other ecosystems will fall too," said Dunn.
Phil Schiller mulled cutting App Store fees in 2011
Emails presented by Epic Games in its May 3 opening argument showed Apple had internally considered changing the 30% fee to another level.
In 2011, Phil Schiller asked Eddy Cue whether "we think our 70/30 split will last forever?" At the time, Schiller called himself a "staunch supporter" of Apple's 30% cut, but said he didn't believe it would remain "unchanged forever."
It was proposed by Schiller that Apple could eventually alter the structure after the App Store reached $1 billion in profit per year, scaling it down to 25% or even 20% while maintaining the profit at $1 billion.
"I know that this is controversial, I just tee it up as another way to look at the size of the business, what we want to achieve, and how we stay competitive," Schiller said at the time.
Apple has made changes to its fee structures over time, including cutting its commission of second-year subscriptions to 15% in 2016, while in 2020 it launched a program slashing the percentage to 15% for companies making less than $1 million.
Tim Sweeney on platform agreements and V-bucks
Epic Games CEO Tim Sweeney took to the stand on May 3, telling of how Epic "didn't initially take a critical view of Apple's policies," before eventually reaching the "realization of all the negative impacts of Apple's policy."
On whether there's a difference between Apple's 30% fee and of similar commissions for console-based sales, Sweeney said there's a "general bargain" in the gaming industry where consoles are sold at a loss and needed game developers. As Apple sells the iPhone at a profit, the same bargain falls flat.
Sweeney was also asked about the "special deal" he wanted Epic to have from Apple. He claims it was more for Epic to come to an agreement with Apple, rather than a request for special treatment.
On the fateful hot-fix with the secondary payment option, Sweeney said he "wanted the world to see that Apple exercises total control over the availability of all software on iOS."
Moving to V-bucks, the in-game currency of "Fortnite," Sweeney said there weren't any real costs to produce them. When Sweeney is asked about selling V-bucks on platforms owned by Microsoft, Sony, and Nintendo, which have policies preventing side-loading and requiring the use of a first-party payment system, Sweeney says Epic continues sales there because it agrees with the business models on those platforms.
Sweeney also confirmed Epic charged developers a 60% fee when it distributed other games on its platform in the 1990s.
Sweeney was also not "completely certain" Apple would pull the game from the App Store, but "hoped Apple would reconsider its policies."
Apple has third of gaming market transactions, 7% of "Fortnite" revenue
In a note to investors, JP Morgan analyst Samik Chatterjee highlighted on May 4 some of the App Store details brought up during the trial.
For example, Apple estimates it accounts for between 23% and 38% of the total gaming transaction market, supporting its view that Apple doesn't have a monopoly power over the market.
On "Fortnite," Apple platforms only made a paltry 7% of Epic's revenue for the game between March 2018 and July 2020. Meanwhile PlayStation and Xbox combined makes up 75% of revenue.
Apple-Facebook tensions span a decade
Emails raised in the lawsuit showed tensions between Facebook and Apple started as early as 2011. Emails between Steve Jobs, Scott Forstall, and Phil Schiller from July 2011 show a discussion between the men and Facebook CEO Mark Zuckerberg about the Facebook iPad app.
Forstall told Zuckerberg that "embedded apps" weren't to be included in the iPad app, while Zuckerberg insisted it was part of "the whole FaceBook experience.
As a compromise, Facebook wanted to omit its directory of apps within the Facebook app, preventing third-party apps from running in an "embedded web view," to allow user posts in the news feed related to apps, and for apps tapped in the news feed to switch users to the relevant native app or Safari.
Jobs agreed with most of the proposals, except for the third news-feed suggestion. Jobs also referred to the site as "Fecebooks," though it is unclear if the term was a typographical error or an insult.
Zuckerberg disagreed with the counterproposal as there was "no obvious way to distinguish" between Facebook developers with relevant integrations.
Schiller chimed in, stating "I don't see why we want to do that. All these apps won't be native, they won't have a relationship or license with us, we won't review them, they won't use our APIs or tools, they won't use our stores, etc."
Epic would've taken a special deal with Apple
On day 2 of the trial, Sweeney was on the stand again, admitting that if Apple said there was a special deal that would only be with Epic and no other developers, Epic would've taken the deal.
It appears the question was in reference to earlier attempts by Sweeney to negotiate special treatment, but in an attempt to downplay it by insinuating Apple was unwilling to offer such a deal or negotiate special treatment.
"The long-term evolution of Fortnite will be opening up Fortnite as a platform for creators to distribute their work to users and creators will make the majority of profits," said Sweeney. "With Apple taking 30% off the top, it makes it very hard for Epic and creators to exist in this future world."
Sweeney also contacted Tim Cook in 2015 to try and ge a more open App Store. In the request, Sweeney said "The App Store has done much good for the industry, but it doesn't seem tenable for Apple to be the sole arbiter of expression and commerce over an app platform approaching a billion users."
He also asked Apple to separate the App Store curation from compliance review and app distribution.
Apple's Netflix scramble
On May 5, the court heard that Apple had to work to convince Netflix to continue using its payment system, once it learned of the streaming service's plan to atop offering in-app subscriptions.
In 2018, Netflix ran a trial to understand the value of removing in-app subscriptions in some markets. Internal emails mention "concern" the test would "create a bad customer experience", and could be a churn issue among subscribers on iOS.
Apple director of App Store Business Management Carson Oliver wrote to other Apple employees asking if Apple should take "punitive measures" in response to the trial. Other emails revealed Apple executives had met with Netflix to try and find a "middle-ground solution."
Apple also made a presentation to convince Netflix to stick with IAP, as well as suggestions on how Apple and Netflix could work together, including an Apple TV bundle and a "video partner program." ">Facebook and Apple started as early as 2011. Emails between Steve Jobs, Scott Forstall, and Phil Schiller from July 2011 show a discussion between the men and Facebook CEO Mark Zuckerberg about the Facebook iPad app.
Epic's dev agreements ban rule-breakers
Apple's legal team took a moment on May 5 to point out that while Epic is working to show Apple is restrictive in its developer agreements and guidelines against rule-breakers, Epic holds a similar position for implementing rules.
In a line of questioning, Epic Games Technical Director Andrew grant was asked if people cheating in "Fortnite" can be banned, which he answered yes. On a follow-up, Grant was asked if Epic's brand was based on people having a good experience and that everyone is "on the same level playing field."
"If the integrity of the game falls apart, and people believe the rules no longer apply to them, then people may no longer be inclined to play the game," Apple's lawyers continued, claiming that this could lead to a "downward spiral" of the platform.
Without stating it directly, Apple draws comparisons to Epic's hot fix that added the secondary payment mechanism. Epic also has its own rules for developers using the Unreal Engine, and its own developer agreements.
Fortnite on iOS, via GeForce NOW
"Fortnite" is set to return to iOS, but not by a direct route. Instead, it is set to return via Nvidia's GeForce NOW service.
In testimony, a "potential release date" for the game on Nvidia's game streaming service is identified as October, though without any official announcement confirming as such outside the courtroom.
Nvidia secured the partnership due to making a deal with Epic that passes all revenue earned via the GeForce Now version to Epic directly. This eliminates any fees or commissions from the equation, such as charged by Apple for IAP or by rival service xCloud.
Apple's "whitelist" for developers
App Store VP Matt Fischer told the court on May 6 about an email conversation with Apple Director of program Management Cindy Lin about automatic App Store subscription cancellations. Fischer wanted to know how Hulu could "switch people from IAP to Hulu Billing."
Lin responded that Hulu was part of a set of developers with access to a special refund and cancellation feature, which it had used in 2015 to support an instant upgrade using a two-family setup, before Apple introduced built-in subscription upgrade and downgrade capabilities.
Fischer denied Apple gave special access to features to some developers and not others, but that sometimes Apple tests features with a small group of app makers before rolling it out widely.
On Epic, Fischer mentioned another pre-boot incident with Apple, where Epic asked Apple to change the policy to allow in-app gifting. Apple also "dropped everything we were doing and scrambled" to promote the Travis Scott concert within "Fortnite," claiming it was a "really cool concept."
Schiller on scam apps in 2012
Phil Schiller was concerned about scams and knock-off apps in the App Store as early as 2012, more documents revealed on May 6 showed.
An email from Schiller to the App Store team about an apparently fake version of Temple Run had Schiller asking "What the hell is this??? How does an obvious rip off of the super popular Temple Run, with no screenshots, garbage marketing text, and almost all 1-star ratings become the #1 free app on the store?"
Schiller also brought up other apps to the attention of the App Store Team, such as a fake palm reading app and another titled "Hide My Fart," which he insisted "should never have been approved."
Apple acquired SourceDNA in 2016
The purchase of malware detection startup SourceDNA by Apple is mentioned in testimony, an acquisition from 2016 that went unreported.
The startup, which created automated systems for checking apps for malware and malicious code, was previously being talked to for a potential acquisition by Epic Games in 2015. The XcodeGhost issue at the time apparently generated more interest within Apple to buy SourceDNA, said App Store Review process senior director Trystan Kosynka.
XcodeGhost was malware that had hit multiple apps in 2015, which included tools to secretly record information that violated Apple's guidelines.
Following the acquisition, Kosmynka claims SourceDNA engineers rebuilt a newer tool based on its technology, which became part of the App Store Review process alongside other tools to catch malware.
Less than 1% of App Store Review rejections appealed
As part of his testimony, Kosmynka discussed App Store rejections and the appeals process. He says one way to look at mistakes is to see that less than 1% of rejections are actually appealed, with the vast majority upheld.
"I think the number of mistakes are a small fraction of the overall effectiveness of the process," Kosmynka said, adding that Apple acknowledges a mistake has been made based on the number of appeals it receives.
App Store human review stations
On May 7, more information was provided on the App Store human review process, including images of the stations used by staff for app inspection. In one image, many Apple devices are shown, including an iMac, a MacBook Pro, a pair of iPhone models, a few iPads, and an Apple TV.
Documents also reveal data about the App Review process. For example, between 2017 and 2019, for example, there was a 33% to 36% rejection rate for apps. The documents also reveal that about 4.8 million to 5 million apps are submitted each year.
On how long the app update submissions take to process, Kosmynka said "some take hours, some up to a minute." The rejection rate for apps in 2020 was about 40%, up from previous years. About 215,000 submissions were denied for privacy violations.
Among the top reasons for app rejections, 14% of cases required more information, and 10% were where apps exhibited bugs. Approximately 60% of submissions are updates.
128M iOS users affected by 2015 XcodeGhost malware
Emails revealed during the trial reveal the scope of the XcodeGhost malware hack. A total of 128 million users downloaded more than 2,500 tainted applications, with around 18 million of those users based in the U.S.
The documents also showed Apple's scramble to work out how serious the attack was and whether to notify victims. The sheer scale meant there were challenges in localizing the email for each country.
A mass-request tool that could have been used to send emails out is also mentioned, but there were limitations in mass emailing 128 million people, such as it potentially taking a week to complete.
Microsoft was denied request to bypass 30% commission
On May 7, an email thread from 2012 was revealed showing negotiations between Apple and Microsoft about its policies. In one case, ahead of the launch of Office for iPad, it seems that a request by Microsoft to work around the App Store commission was denied by Apple.
The email thread had Apple asking if Microsoft wanted to take part in WWDC that year, but Microsoft declined. Microsoft wanted Schiller and Cue to meet MS executives including Kirk Koenigsbauer, which Apple agreed to.
However, Apple was asked by Microsoft to allow the redirection of users to its own website for app purchases, bypassing the 30% fee. Schiller denied the request, stating in the email "We run the store, we collect the revenue."
Other emails between Apple and Epic surfaced, showing in 2017 Epic executives were keen to meet Apple over the potential use of iPhone face-tracking technology to create animated characters. ARKit discussions continued into 2020.
After the release of the iPad Pro with LiDAR, Apple offered Epic a meeting with the ARKit team, as well as dangling the possibility of promoting Epic Games at WWDC that year.
Apple files to cast doubt on Microsoft testimony
In a filing on May 6, Apple asked the court to make an "adverse credibility finding regarding the testimony of Lori Wright," who represented Microsoft at the trial.
During her testimony, Wright mentioned how Xbox sales were not profitable, and were a means to get more hardware to consumers, to earn more from game sales. Apple argued the testimony lacked the profit and loss statement that would be evidence to substantiate or disprove her testimony.
Apple had previously heard the reference and had requested documents to prove the claim, but Microsoft has so far declined to provide the requested proof.
It seems Apple is leaning on what was said by the court on April 13, where it warned expert witnesses that if they failed to make a "sufficient production of relevant documents to both parties," the court will "weigh such a failure against the credibility of the testifying witness." Such a failure could "warrant the striking of testimony," something that could benefit Apple's case.
$2B class action App Store lawsuit in UK
While the Apple-Epic lawsuit attacks the App Store directly, the issue of Apple's 30% commission has resurfaced in a new lawsuit in the United Kingdom.
Filed with London's Competition Appeal Tribunal on May 11, the class-action lawsuit argues that the developer fee is passed on to consumers. It is argued Apple has overcharged nearly 20 million UK App Store customers for years with the "excessive" and "unlawful" 30% IAP cut.
Damages are sought at up to 1.5 billion pounds. If the tribunal approves the lawsuit, it would cover any UK-based users who have paid for apps, subscriptions, or in-app purchases on an iPhone or iPad since October 2015.
Like with the Epic lawsuit, the complaint follows similar arguments, including accusations of anti-competitive practices.
Apple responded by calling the lawsuit "meritless," that the commission is "very much in the mainstream of those charged by all other digital marketplaces," and reminding that most developers are eligible for a commission rate of 15%.
Epic witnesses criticize App Store anti-steering provisions
A pair of expert witnesses on May 11 argued Apple's anti-steering provisions made it hard for iPhone owners to know they could use some apps on other devices.
Economist David Evans pointed to measures that prevent developers from advertising outside platforms and websites on the App Store. For example, while "Fortnite" V-Bucks could be "theoretically" bought on a website and applied to an account instead of through iOS, Apple prevents Epic from advertising that fact within the app.
While it was suggested the removal of such barriers would work "for the time being," Evans offered that the solution wouldn't be possible for apps that don't have a website, or for consumers without easy access to a computer.
Stanford Economics professor Susan Athey also raised the anti-steering provisions in her testimony, in that consumers "can't tell from looking at their app on their iPhone where they may be able to find that app" elsewhere. Subscriptions made on Apple's platform are also stuck within the ecosystem, Athey added, and that a "middleware" system to allow alternative payment platforms or cross-platform app stores may be an answer.
Apple countered by pointing out Athey hadn't analyzed how much money users would spend on repurchasing apps and subscriptions, as well as taking issue with Athey's ties to Microsoft.
Experts on game platform switching
May 13 had the Apple and Epic expert witnesses disagreeing on whether iOS users are locked into the platform, despite the presence of other gaming platforms.
According to economic consulting firm Brattle Group chairman Michael Cragg, other versions of "Fortnite" aren't a substitute for iOS play. Meanwhile Apple's witnesses contend that players are not locked in, and have choices for where they can play the game.
"The hypothesis of the Apple experts is that multi-platform play is a way of creating a disciplining force for the Apple App Store," Cragg says, adding that "from a practical perspective, that's not happening in the marketplace."
Mobile gaming isn't interchangeable with console gaming as mobile's more of a "fleeting experience," according to Cragg, while console gaming was more like a Hollywood movie.
On Apple's side, University of Pennsylvania Wharton economist Loin Hitt claimed Apple doesn't have a monopoly in mobile gaming, as developers have the choice to make games for other platforms.
Hitt's analysis of "Fortnite" players on iOS revealed 10.2% of all "Fortnite" players used iOS between March 2018 and July 2020, with the group accounting for about 13.2% of total "Fortnite" revenue.
However, "Fortnite" retained as much as 88% of what a player spent on the game after Apple kicked it from the App Store. Hitt says this demonstrates consumers are "willing to and able to" switch between platforms.
The "Roblox Experience"
By May 14, it was discovered that the trial had affected another major game that exists on iOS, but in an unexpected way. The developers behind "Roblox" had updated its website to refer to itself as an "experience" creation tool instead of a gaming platform, echoing arguments within the trial.
References to the word "game" were replaced with "experience," with one tab title changed from "Games" to "Discover," and "players" was adjusted to "people."
"Roblox" was mentioned in testimony by Apple senior App Review director Trystan Kosmynka, who was "surprised" that it had been approved in 2017.
The game was raised in court as various gaming experiences are built by other developers within "Roblox" itself, which Epic hoped to leverage against Apple's ban on third-party app stores and cloud-gaming services packaging rules. However, Kosmynka defended the approval, by saying that neither "Roblox" nor any of the experiences within it are actually games.
According to Kosmynka, games are "incredibly dynamic," have a defined start and end, and challenges in place. While the experiences within "Roblox" uses maps and worlds, as wel as providing boundaries that the experiences are limited within, they weren't games because they were contained within the sandbox of the app itself.
Expert says iOS could be like macOS without security drawbacks
Epic Games expert witness Professor James Mickens of Harvard University laid out the differences between iOS and macOS to the court on May 14. The distinctions included the security of the platform, app distribution methods, and third-party app access.
The App Review process provides negligible benefits to security over built-in defenses within iOS itself, said Mickens, due to the use of mechanisms such as sandboxing. When asked by the judge if iOS was more secure than macOS, Mickens believed it's not "meaningfully more secure."
Opening iOS to third-party app stores wouldn't have a "meaningful difference on the security experience," he continued, and that "it wouldn't prevent users from only obtaining apps from the App Store.
Mickens also said it would be trivial to port security features like malware scanning and notorization to iOS.
Cook prepares with former prosecutors ahead of Epic trial testimony
On May 17, it was reported Tim Cook had spent hours per day practicing his testimony with prior trial attorneys. It was thought Cook would appear within the last week of the trial to give Apple's case a strong finish.
A report claimed Cook had prepared by undertaking practice rounds with former prosecutors, selected by his legal team to try and simulate the expected experience of the witness stand.
Schiller: WWDC costs Apple $50M a year
In Phil Schiller's testimony on May 17, it was revealed Apple's WWDC event costs $50 million per year to put on. While the cost of the event isn't charged to the App Store, developers attending do pay $1,500 per ticket, though it is unclear how much of the total cost is covered by ticket prices.
A new developer facility is under construction at the Apple Park campus, to allow developers to gain support from Apple engineers while building applications. Again, the cost of the project isn't being directly charged against App Store operations, as it is being constructed by Apple's facilities division.
Schiller also mentioned there are 5,000 people working on Apple refunds. The $99-per-year fee for developers was a flat rate to remove barriers of a previous program, which Schiller said cost upwards of $3,500, and exists to ensure the quality of apps.
Schiller on App Store commission, Amazon Streaming
Continuing Schiller's testimony on May 17, Apple does reduce its 30% commission to 15% for in-app purchases, for certain apps that support the Apple TV app.
"The Apple TV team had a meeting with premium content providers and described the work they were going to do to integrate this new experience. For example, they had to integrate with our Siri voice assistant so we can find any show across any one of those app experience," Schiller said.
He went on to admit the Epic Games lawsuit helped him get approval for the 15% small business program. While Epic's lawsuit wasn't the reason for its introduction, as it was reportedly in development since 2016, "it certainly helped."
On anti-steering rules, Schiller said Apple doesn't give customer emails to developers automatically, but they can be requested. Once obtained, they can be used to communicate with consumers about buying in-app items outside the App Store, but the emails cannot be targeted.
There was also discussion about Apple's anti-fraud and piracy team, the differences between game services and movie apps, and cloud gaming services.
Schiller explains Apple data collection, favoritism, policies
Entering the second day for his testimony, Schiller on May 18 was asked about the kind of data Apple collects on its users. Schiller shot down accusations Apple did so to track users, claiming location services is about "geographically relevant apps" and not tracking where users are.
On the store-within-a-store rule, Schiller explained the reason they are banned is because "all the apps and services that are delivered through those stores are not reviewed by App Review." He also defended a former guideline where developers were told not to go to the press with App Store complaints, as Apple didn't want disputes to be fought publicly with media outlets not necessarily having "all the acts."
Schiller refuted a claim the App Store favors Apple's apps in search rankings, as it uses 42 different factors "regardless of whether the results show Apple apps more prominently."
Other topics mentioned include the use of open-source software, in-app payments, the differences between iMessages and Texts, Apple's first-party Contacts app, and attempts by the Apple Arcade team to reach out to internet influencers for promotion.
Apple: App Store isn't an essential facility'
In a filing surfacing on May 19, Apple sought a partial ruling from the court about one of Epic Games claims. Epic claimed Apple violated the Sherman Act by denying it access to the App tore, and that iOS was an essential facility.
Apple argues that Epic hasn't provided any support in its claim of iOS or the App Store being an essential facility, and that in fact its expert rejected the notion it should be treated as such.
Epic's claims were spurious, as "Epic's own experience, as established by the trial evidence, confirms that there is nothing 'essential' about iOS," writes Apple. Instead, Apple proposes the "Epic's own experience, as established by the trial evidence, confirms that there is nothing 'essential' about iOS," writes Apple."
Apple hoped the ruling could be made as soon as the case concludes.
Federighi blasts Mac security to prop up iOS App Store
Taking to the stand on May 19, Craig Federighi used questions about supporting multiple app stores to tout the security of iOS versus Mac.
Multiple app stores are "regularly exploited on the Mac," said Federighi, and that there's a "level of malware on the Mac that we don't find acceptable."
"iOS has established a dramatically higher bar for customer protection. The Mac is not meeting that bar today."
Android is used as an example of the dangers of multiple app stores, pointing to its malware problem that's "well understood in the security community."
He also likened macOS and iOS as products for different purposes. Mac and macOS is like a car with "a certain level of responsibility required," while iOS is intended to be safe enough for parents to let children use.
Despite blasting macOS, Federighi still insisted the Mac is "the safest possible" when operated correctly.
Federighi also defended the iOS walled garden approach, offering an opening up of iOS would subject users to malware due to the use of untrusted sources for downloads.
Apple earned more than $100M from Fortnite
Apple's head of App Store business development for gaming Michael Schmid told the court on May 19 that Apple earned more than $100 million in revenue from "Fortnite." Schmidt didn't specify a dollar amount, nor if the value was north of $200 million, though based on earlier claims from Epic itself, the figure could be close to $300 million.
Schmidt said Apple also spent $1 million in marketing the game during its last 11 months on the App Store.
Apple's attempted MS testimony exclusion a distraction'
Microsoft fired back at Apple's attempt to exclude Xbox executive Lori Wright's testimony on May 20, claiming it was a distraction by Apple.
"Apple is trying to distract from legitimate concerns from many companies across the industry about its App Store policies and practices, including its refusal to allow game streaming in the Apple App Store. Epic speaks and acts for itself, and Microsoft and many other companies have raised concerns through our own voices, including directly with Apple itself," said Microsoft.
Wright's testimony was also involuntary but forthright and thoughtful, Microsoft said, adding "That Apple does not like Ms. Wright's testimony is clear. That Apple has no basis to challenge the substance of her testimony is equally clear"
Apple expert witnesses on App Store security, R&D spending
On May 20, several expert witnesses testified on behalf of Apple, with the first being marketing professor Dominique Hanssens, who has conducted studies on whether iPhone and iPad users regularly used other devices that could play "Fortnite,"
The results revealed 92% had other devices they regularly used, when asked of general users. For those who identified as "Fortnite" players, the figure grew to 97%, and 94% said they used that other device to play games.
Witness 2 was IP merchant bank Ocean Tomo CEO James Malackowski, who argued it was important for IP owners to have the right to determine how that IP is actually used. He was hired to assess the "innovative footprint" of iOS, including how other companies use it.
According to his testimony, Epic was seeking "essentially a compulsory license to all of the IP necessary to distribute apps to iOS users."
Malackowski also reckons Apple spent $500 million on R&D in 2015, rising to $18 billion by 2020. Epic's prayer for relief would "take away Apple's control or Apple's provisions in its license agreements," reducing its compensation for technology it has produced.
Network security expert Aviel Rubin spoke about App Store Security. According to Rubin, Apple's centralized distribution model offers "significant benefits," including lower rates of malware infections and a lower volume of malicious apps.
Rubin also offered that malicious developers could use stores-within-stores to trick users into downloading infectious apps.
Cook takes to the stand
On May 21, Tim Cook made it to the stand, late in proceedings as expected.
His testimony started with a reiteration that he had limited involvement in day-to-day operations of the App Store, and worked mostly in a review capacity.
"We've invested $100 billion since the start of the iPhone's development, and that number has just accelerated," Cook said. "We have a maniacal focus on the user and doing the right thing by the customer."
Safety, privacy, and security were key components of Apple's strategies, according to Cook, which helped with the creation of items such as App tracking Transparency.
On the subject of R&D spending, Cook says that its research efforts do benefit the App Store. He also maintained that R&D has increased each year. In 2018, Apple invested $14.2 billion in R&D. By 2019, that number hit $16.2 billion, up 14% year-over-year. In 2020, R&D spending reached $18.8 billion.
Cook said antitrust scrutiny wasn't the driver of the small business program, but regulation "was in the back of my mind."
Cook also likened the complaints of the anti-steering guidelines to as if Apple told Best Buy to add a sign informing customers they could get an iPhone across the street.
He also denied Apple was a dominant player in the smartphone industry, denied Apple made it hard for users to switch from iPhone to Android, but while he said he believed the App Store was profitable, the company doesn't break down profitability in a granular manner.
If Epic forced Apple to allow side-loading apps and third-party app stores, Cook said the result would be a disaster. Apple already reviews 100,000 apps a week and rejects 40,000, and it wouldn't take long for the ecosystem to become a "toxic mess."
Cook objected to Epic's argument on third-party processing, pointing to how consumers would have to re-enter their card details again, as well as the potential for fraud.
"Also, we would have to come up with an alternate way of collecting our commission. We would then have to figure out how to track what's going on and invoice it and then chase the developers," Cook said. "It seems like a process that doesn't need to exist."
Judge presses Cook on App Store model and competition
During the May 21 testimony, Judge Yvonne Gonzalez Rogers spent nearly 10 minutes questioning Tim Cook directly. It was the longest line of questioning she put to a witness in the trial.
Citing Apple's wish to give users control, Rogers asked "what's the problem with allowing users to have a cheaper option for content?" Cook replied by saying consumers already have a choice between "many different Android models and an iPhone."
Rogers pressed further, proposing "But if they wanted to go get a cheaper Battle Pass and cheaper V-Bucks and they don't know there's not that option, what is the problem with Apple giving them that option?" Cook explained Apple still needed to get a return on its investment, but the judge didn't seem satisfied with that answer.
Judge Rogers offered that gaming apps generated "a disproportionate amount of money relative to the IP," and was effectively "subsidizing everyone else." The Apple CEO said games transact on the platform, therefore game developers owe the commission.
Attention then turned to comparisons with game consoles, with the judge claiming Apple doesn't compete in gaming app distribution. Cook countered saying it competed against the Xbox and Switch, as well as other platforms.
Ultimately, Rogers' line of questioning expressed skepticism about Apple's business model, as well as doubting the small business program for the App Store was launched to assist during the COVID-19 pandemic.
Trial ends with judge asking questions to lawyers
Rather than the usual closing arguments, the last day of the trial had Judge Yvonne Gonzalez Rogers asking questions of Apple's and Epic's lawyers.
Some friction was felt over the definition of the operating system market, with Epic saying Apple competes with Google while Apple says the comparison is a "distraction."
Epic went on to offer that there's no substitutes for market distribution via the App Store, and that sideloading and allowing third-party stores could be considered solutions.
There was also discussion about the conduct of Apple in terms of developer satisfaction and its policies, anti-steering provisions, and potential remedies to the entire situation.
Class Action Status requested for another lawsuit
Separate lawsuits by users and developers sought class-action status over a number of antitrust claims on June 4, shortly after the end of the Apple-Epic lawsuit.
The motion requested the class-action status for multiple lawsuits that are before Judge Rogers, who also presided over the Epic-Apple trial, with the motion also making multiple references to the trial.
Epic decries Apple's App Store 'propaganda'
Epic CEO Tim Sweeney complained via Twitter on June 24 about Apple's marketing, stating "I really hope corporate propaganda campaigns don't become a permanent fixture of the tech industry." Sweeney continued by offering that, if a company has a problem, "just fix it and bear the costs."
The comments were made following Epic's 10-month campaign against Apple, which included its own propaganda video mimicking Apple's "1984" ad," as well as continued promotion of #FreeFortnite.
Apple tells Epic judge to consider a Supreme Court NCAA decision
On June 26, Apple's legal team submitted a filing to the court, consisting of a copy of the NCAA V Alston Supreme Court decision. The filing was intended for Judge Rogers to read, in that it "provides guidance" for her future ruling.
The Supreme Court's decision rejected the idea of that NCAA being immune from federal antitrust law, and that attempts by the NCAA to limit student athlete compensation to keep them classed as amateur should be subject to the same rule of reason analysis that applies to antitrust cases.
In effect, the Supreme Court says courts should be careful about rule of reason findings. It was considered that the decision probably helped Apple overall.
Epic-Apple lawsuit in Australia set for November 2022
Following the end of the U.S. lawsuit, Australia's Federal Court decided on July 9 that similar legal action in the country could go ahead. The decision reverses a previous ruling that stalled the lawsuit until a ruling was made in the United States' case.
By August 20, the country's Federal Court set a conditional trial start date of November 2022. Justice Nye Perram said he did not want to delay proceedings any further.
Coalition for App Fairness originally Epic-funded to assist in App Store legal battles
On August 20, emails unearthed during discovery of the Epic-Apple lawsuit were revealed to show the creation of the Coalition for App Fairness.
The emails dated May 15, 2020, had Epic VP of Marketing Matt Weissinger proposing the creation of a coalition of like-minded developers, and to add more issues alongside Apple's sales commission issue.
Part of the data dump included a contract between Epic Games and The Messina Group, a consulting firm for the foundation of the coalition. It was expected Epic would spend up to $700,000 on the Coalition during its lifetime.
While the group was intended to help promote Epic's ideals in its lawsuit against Apple, the Coalition doesn't appear to have offered a large amount of material about the suit on its website or in media materials, aside from social media posts and some press releases.
Coalition for App Fairness brands separate settlement a 'sham'
In settling a separate lawsuit, Apple agreed to create a $100 million fund for developers in the United States, as well as allowing more direct access to users by developers. Commentary from the Coalition for App Fairness on August 27 declared the settlement wasn't enough.
Apple's sham settlement offer is nothing more than a desperate attempt to avoid the judgment of courts, regulators, and legislators worldwide," said the organization in a statement. "This offer does nothing to address the structural, foundational problems facing all developers, large and small, undermining innovation and competition in the app ecosystem. Allowing developers to communicate with their customers about lower prices outside of their apps is not a concession and further highlights Apple's total control over the app marketplace."
"If this settlement is approved, app makers will still be barred from communicating about lower prices or offering competing payment options within their apps," says the statement. "We will not be appeased by empty gestures and will continue our fight for fair and open digital platforms."
Epic asks for developer account reinstatement
On September 9, Epic said it had asked Apple to reinstate its developer account. The request was made as Epic intended to re-release Fortnite on iOS in South Korea.
On August 31, the South Korean government voted to force Apple and Google into accepting alternative payment mechanisms in the App Store and Google Play. Since Fortnite with its third-party payment mechanism would be legal in the country, Epic wanted to release it to take advantage of the law change.
One day later, on September 10, Apple issued a statement that it would "welcome Epic's return to the App Store if they agree to play by the same rules as everyone else."
However, Apple adds "Epic has admitted to breach of contract and as of now, there's no legitimate basis for the reinstatement of their developer account." Since developers must accept the App Store's guidelines, and Epic has refused to do so, Apple said it wasn't prepared to consider a request in reinstatement until the rules are agreed to by Epic.
Ruling declares Apple's not a monopoly, must allow alternate payment methods
In the September 10 publication of her ruling, Judge Yvonne Gonzalez Rogers largely handed Apple a victory in court. Chiefly for Apple it was a confirmation that Apple wasn't a monopoly, and that Epic wasn't able to demonstrate Apple was engaging in monopolistic behavior.
Apple does enjoy "considerable market share of over 55% and extraordinarily high profit margins," the ruling reads, but this didn't demonstrate antitrust conduct. "Success is not illegal." There was no evidence of other critical factors that would be considered antitrust behavior, such as barriers for entry and decreasing innovation in the market.
"The Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist," the ruling states.
However, it wasn't a clear-cut win for the iPhone maker, as both sides won and lost in different ways.
For Apple, the biggest issue is an injunction to prohibit developers from including in apps "buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and communicating with customers through points of contact obtained voluntarily from customers through account registration within the app."
In short, developers won't be forced to abide by Apple's anti-steering policies, preventing them from saying there's other payment mechanisms available to consumers. Apple has 90 days to comply with the injunction.
Apple also prevailed in arguments that Epic breached its contract clauses. Epic has to pay Apple damages equal to 30% of the $12 million it earned in revenue from its Epic Direct Payment system, plus interest.
The judge also agreed that Apple wasn't unfairly retaliating against Epic by cutting access to its developer account.
Judge Rogers also reasoned that Epic's claims were a play to control more of the gaming market. "As a major player in the wider video gaming industry, Epic Games brought this lawsuit to challenge Apple's control over access to a considerable portion of this submarket for mobile gaming transactions," wrote the judge. "Ultimately, Epic Games overreached."
In response, Apple released a statement declaring "Today the Court has affirmed what we've known all along: the App Store is not in violation of antitrust law. As the Court recognized 'success is not illegal.' Apple faces rigorous competition in every segment in which we do business, and we believe customers and developers choose us because our products and services are the best in the world."
On Twitter, Epic CEO Tim Sweeney thanked the court and vowed to "fight on." Epic says it will be appealing the decision.
Immediate reactions to the ruling offered a variety of different views on the matter.
Long-time App Store commission opponent was pleased that the anti-steering provisions were affected by the court. "This and other developments around the world show that there is strong need and momentum for legislation to address these and many other unfair practices, which are designed to hurt competition and consumers."
Advocacy group the App Association said the decision illustrates "Apple is not a monopolist and keeps in place the services and benefits our members rely on to compete on a global scale." The changes still pose a risk that a few major companies could "avoid contributing equally to the App Store's services."
Smaller iOS developers seemed to offer the view that Apple had lost a major part of the case. Meanwhile, analysts generally feel Apple will weather the storm in the long run.
Apple stock closes 3% down
At the end of trading on September 10, Apple's share price closed down $5.10, or 3.3% down, hitting $148.97 at the bell. Earlier in the day, trading peaked at $155.48 before enduring a decline shortly after 11 a.m. Eastern, around the time of the ruling.
Epic appeals the ruling
On September 12, Epic Games filed its appeal against the ruling to the U.S. Court of Appeals for the Ninth Circuit. The paragraph-long filing doesn't offer reasons or explanations for the appeal, details that would be expected to arrive in a later, and considerably longer, filing.
Regulatory headaches caused by ruling
Judge Rogers' ruling in the Epic-Apple lawsuit could cause problems for the U.S. government, as Epic failed to prove that Apple violated antitrust laws or that it was "an illegal monopolist."
It is thought the ruling could apply an extra burden on attempts by the U.S. government to rein in tech giants for anti-competitive behavior. Since Apple was found not to have violated the Sherman Act, a law typically used to take on monopolistic firms, the ruling makes it harder for others to use the same law against Apple in the same way.
Apple's justifications on restrictions applied to developers under the guise of platform security may also be a problem, due to Rogers saying the market two-sided. This therefore makes it harder for lawsuits and courts to determine the harms and benefits of multiple sides together.
In effect, a plaintiff couldn't try to prove harm to just developers or consumers, they would have to prove net harm across all of the different groups that use the platform.
Even so, there is still a glimmer of hope for regulators, as Rogers said Apple was "near the precipice of substantial market power, or monopoly power," and that it also failed to truly justify the 30% commission fee for many App Store transactions.
2% worst case scenario
A note to investors by Morgan Stanley on September 13 examining the risks and impact of the ruling to the App Store and Apple's bottom line proposes that the damage to Apple could be fairly limited, even in a worst-case scenario.
It is reasoned that the ruling would prevent developers from adding their own direct payment method, but would free developers to steer users to alternate off-app payment systems. The friction from forcing users into managing multiple accounts rather than the quick and friction-free App Store payment system may work in Apple's favor.
Few of the 30 million app developers on the App Store could feasibly afford to create so much friction, as most lack the brand, credibility, and marketing budget to do so. There are also consumer purchasing habits to consider, as they may be difficult to change in the first place.
It is reckoned that if Apple were to lose all revenue from the top 20 global app developers, the so-called worst case scenario, it would equal a 2% impact on revenue and a 5% hit to earnings-per-share.
Epic pays $6M to Apple
On September 13, Epic CEO Tim Sweeney confirmed the company had paid Apple $6 million for violating App Store rules, as per the judge's ruling. Epic was ordered to pay damages related to revenue collected from "Fortnite" sales on the App Store following the company's decision to set up its third-party in-app payment system.
Epic was ordered to pay Apple damages that equate to 30% of the $12,167,719 in revenue it earned from Epic Direct Payment on iOS between August and October 2020, plus 30% of revenue collected from November 1, 2020 through to September 10, 2021.
Fortnite won't be back on iOS or Mac anytime soon
On September 22, Epic Games CEO Tim Sweeney said that Apple had decided to exercise its right to exclude the company from the App Store, meaning "Fortnite" won't be returning for the moment. The letter from Apple lawyer Mark Perry to Epic also indicated that Apple wouldn't consider any further reinstatement requests until "the district court's judgement becomes final and nonappealable."
According to Sweeney, this is a process that could take as long as five years to complete.
Apple appeals the ruling
On October 8, Apple filed an appeal of U.S. District Court Judge Yvonne Gonzalez Rogers' ruling in the recent Epic Games lawsuit, and seeks to stay an injunction that would force changes to the App Store's "anti-steering" provisions.
The argument from Apple continued with its claim that directing users to alternate payment mechanisms is an inherently dangerous proposition, such as by sending users to malicious websites. It also hamstrings Apple's efforts to fight fraud.
Epic responds to the appeal
Epic filed its opposition to Apple's appeal on October 23, saying that Apple hasn't done enough to legally prove it will be irreparably harmed by the changes, even if they are temporary.
Epic said that Apple doesn't meet the legal standard that requires it to demonstrate it faces harm by compliance, using Apple's positive post-ruling comments and delay in filing to pause the injunction as being signs Apple will be fine.
"The public interest favors denying (Apple's appeal); an injunction is the only path to effective relief," Epic's argument reads. "History shows that in the absence of an injunction, Apple will not make any changes."
Apple is partly complying with the injunction
In an October 30 update, Apple told the court it had complied with part of the injunction, and that it had appealed to stay the remainder of the injunction. It said "the immediate implementation of that aspect of the injunction would upset the integrity of the iOS ecosystem."
Furthermore, as Epic Games doesn't have any standing to secure or enforce an injunction due to having a lack of a developer account and no products in the App Store, the injunction therefore shouldn't make it through a review.
Court denies request to delay App Store changes
Apple's request to delay changes to its App Store rules as part of the lawsuit ruling was denied on November 10. In a brief in-court hearing, Judge Yvonne Gonzalez Rogers tossed the request.
"In short, Apple's motion is based on a selective reading of this Court's findings and ignores all of the findings which supported the injunction, namely incipient antitrust conduct including supercompetitive commission rates resulting in extraordinarily high operating margins and which have not been correlated to the value of its intellectual property," Judge Rogers writes.
Epic's Sweeney rails against Apple in South Korea
At a Coalition for App Fairness Global Conference on Mobile App Ecosystem Fairness in South Korea in November, Epic Games CEO continued to attack Apple and Google as major app platforms.
"Apple locks a billion users into one store and payment processor," he said. "Now Apple complies with oppressive foreign laws, which surveil users and deprive them of political rights. But Apple is ignoring laws passed by Korea's democracy. Apple must be stopped."
Sweeney also called Google "crazy" for its system of fees, and praised the country's new app store regulation.
Apple takes second swing against the injunction
On November 18, Apple's lawyers made a second attempt to get Apple out from having to make changes to its App Store policies, before a December 9 implementation date, this time to the Court of Appeal.
"Apple Inc. has been ordered to change its business model in a way that will harm customers, developers, and Apple itself," says the company in the filing. "The injunction should be administratively stayed before it becomes effective on December 9, and remain stayed until the appeals are resolved."
"The district court erred in entering a nationwide, class-type injunction in a single-plaintiff case brought by a developer that has no apps on the App Store, proved no harm from the provisions at issue, and did not even directly challenge or seek to enjoin them," continues the filing.
"Undisputed evidence establishes that Apple will be harmed by precipitous implementation of this unlawful and inequitable injunction," says Apple. "Apple should not be required to change an integral part of its business model, which has been in place for more than a decade, until this Court decides the appeals on the merits."
Apple tries last-minute appeal
Getting close to the wire on December 2, Apple petitioned a higher court to delay its implementation of changes to the App Store.
This time, Apple maintained the same arguments, but added that it would be a monumental task to implement them, which could take "months" to complete, as well as be detrimental to everyone involved.
"Given the injunction's effective date of Dec. 9, Apple seeks immediate entry of an administrative stay that would expire 30 days after the Court's ruling on the stay motion," according to the filing.
Without a stay, Apple said that "the App Store will have to be reconfigured — to the detriment of consumers, developers, and Apple itself."
Apple fails to get Epic Australia lawsuit dropped
While Apple is dealing with its US lawsuit with some success, it's not having the same luck in Australia. A temporary stay on the lawsuit was overturned on in July by a full bench of the Federal Court in Sydney, with the High Court in Canberra refusing Apple's request for special leave to appeal in December.
Along with overruling Apple's appeal, the High Court also awarded costs against Apple.
The decision means Apple's Australian case is set to proceed, potentially starting in November 2022.
In a reply brief filed with the U.S. District Court for the Northern District of California in December, Apple supports a motion to stay an injunction that would force it to allow developers to add alternate payment links or buttons within apps.
The important part is that Apple's attorneys shot down a suggestion by Epic Games that Apple wouldn't get a cut of transactions that would occur outside of the App Store.
"That is not correct. Apple has not previously charged a commission on purchases of digital content via buttons and links because such purchases have not been permitted," the brief reads. "If the injunction were to go into effect, Apple could charge a commission on purchases made through such mechanisms."
In effect, Apple plans to implement some way to collect fees from developers, even if they were made outside the App Store.
Apple granted stay on anti-steering injunction
Apple on Dec. 8 won its bid to place a stay on anti-steering prohibitions that were set up to kick in on Dec. 9. Those provisions, included in the ruling by Judge Gonzalez Rogers, would have forced Apple to allow developers to add in-app links or buttons to alternate payment options.
The U.S. District Court of Appeals for the Ninth Circuit said that Apple could have the time it needs to make an argument in its appeal against the decision. Both Apple and Epic Games have appealed the court's decision.
Apple was denied an earlier motion to stay the injunction by the U.S. District Court for the Northern District of California.
Coalition for App Fairness profile shows efforts against Apple
A December 2021 profile of the Coalition for App Fairness outlined how the group was created, expanded, and Epic's involvement.
As part of the profile, it was said Epic originally planned to spend "80K-$100K" on the Coalition's launch, which was thought to be an attempt to remove the game company's image as being a "not sympathetic" player, by working with other smaller firms.
Despite having a decidedly pro-Epic and anti-Apple stance, the group apparently doesn't think it's an Epic litigation vehicle, with founding members keen to avoid that appearance.
As part of the organization's techniques, it divides roles to specific member companies based on their expertise. For example, some dealt with strategy and communications, while others used their relations with international governments.
Nvidia GeForce Now returns "Fortnite" to the iPhone
While Apple hasn't allowed Epic to bring Fortnite back to the App Store itself, the game has returned to iOS and iPadOS via an alternate route.
On January 13, Nvidia and Epic announced that "Fortnite" will be playable through the GeForce Now cloud streaming service. Rather than as a dedicated app, "Fortnite" would instead be playable via the Safari browser, using a native mobile variant optimized for touch-based controls instead of the existing PC-based port.
Nvidia opened up registrations for beta testers, for a limited trial later that month.
Epic: App Store antitrust judge made too many legal mistakes in ruling
In a January 20 appeal filing, Epic said that Judge Gonzalez Rogers "erred" in her antitrust rulings over the lawsuit. Epic's attorneys say the judge erred in her interpretation of evidence and testimony, as well as disagreeing with the judge's stance over Apple's power in the market.
Insisting Apple "unlawfully maintains its monopolies in the iOS app distribution and in-app payment solutions markets by expressly excluding all competitors," Epic says the judge didn't define the market the same way that Epic did, nor in the wider definition offered by Apple.
Epic wants the Sherman Act claims and the judgment on Apple's breach of contract reversed and overturned, complete with injunctive remedies. It also wants an appeals court to agree that there are errors in the ruling, leading to a retrial with extra instructions on how to adjudicate matters.
If the ruling isn't reversed, Epic claims "this decision would upend established principles of antitrust law and, as the district court itself recognized, undermine sound antitrust policy."
DOJ, 34 U.S. states side with Epic
A joint letter from attorneys general for 34 states and the District of Columbia told an appeals court that Apple continues to "stifle competition" with its App Store monopoly. The letter from January 28 firmly sides with Epic on the lawsuit.
"Apple's conduct has harmed and is harming mobile app-developers and millions of citizens," the states said. "Meanwhile, Apple continues to monopolize app distribution and in-app payment solutions for iPhones, stifle competition, and amass supracompetitive profits within the almost trillion-dollar-a-year smartphone industry."
The U.S. Department of Justice also filed its own letter, albeit one not signed by assistant attorney general Jonathan Kanter. Kanter used to be the lead attorney for the Coalition for App Fairness.
Microsoft tells appeals court Apple must be stopped
Continuing the filings against Apple, Microsoft has joined the list of people providing supporting filings to the court. Microsoft's amicus filing on February 1 is firmly on the side of Epic Games.
In its filing, Microsoft cites that it has a "unique — and balanced — perspective to the legal, economic, and technological issues this case implicates," and it also "has an interest" in supporting antitrust law since it sells both hardware and software, like Apple.
Apple has "extraordinary gatekeeper power," Microsoft said, before jabbing at the alleged errors in the ruling by the judge. The ruling has "potential antitrust issues [that] stretch far beyond gaming," including many other areas that Apple operates within.
If the original ruling is upheld, Microsoft says it could "insulate Apple from meritorious antitrust scrutiny and embolden further harmful conduct." The company further concludes that this would mean "innovation will suffer."
Apple's response to the appeal is expected in March.